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-- `Ray`
-- That awesome effect that blinks when player dies!
-- WHOLE CODE HAS FLAG OF "need a cleanup"
Ray = {
naut = nil,
world = nil,
delay = 0.3
}
function Ray:new(naut, world)
-- Meta
local o = {}
setmetatable(o, self)
self.__index = self
-- Init
o.naut = naut
o.world = world
return o
end
function Ray:update(dt)
self.delay = self.delay - dt
if self.delay < 0 then
return true -- delete
end
return false
end
function Ray:draw(offset_x, offset_y, scale)
love.graphics.setLineStyle("rough")
love.graphics.setLineWidth(self.delay*160*scale)
local x, y = self.naut:getPosition()
local m = self.world.map
local dy = m.height
if y > m.center_y then
dy = -dy
end
local dx = m.width
if x > m.center_x then
dx = -dx
end
love.graphics.line((m.center_x+offset_x+dx)*scale,(m.center_y+offset_y+dy)*scale,(x+offset_x)*scale,(y+dy*0.7+offset_y)*scale)
love.graphics.setLineWidth(1)
end
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