blob: 9083b24e02653f5dd4bca87e409f4ed2623d4d77 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
|
--- `Selector`
-- Element for selecting variable from list.
Selector = require "not.Element":extends()
Selector.DEFAULT_DELAY = 2
Selector.SHAPE_PORTRAIT = 1
Selector.SHAPE_PANORAMA = 2
function Selector:new (group, parent)
Selector.__super.new(self, parent)
self.atlas, self.quads = parent:getSheet()
self.group = group
self.delay = Selector.DEFAULT_DELAY
self.shape = Selector.SHAPE_PORTRAIT
self.focused = false
self.locked = false
self.index = 1
end
-- TODO: See `not/Element@getSize`.
function Selector:getSize ()
if self.shape == Selector.SHAPE_PORTRAIT then
return 32, 32
end
if self.shape == Selector.SHAPE_PANORAMA then
return 80, 42
end
end
--- Makes sure that n is in <1, total> range.
local
function limit (n, total)
if n > total then
return limit(n - total, total)
end
if n < 1 then
return limit(n + total, total)
end
return n
end
--- Chooses item with an index.
-- @param index selected item's index
-- @return old index
function Selector:setIndex (index)
local old = self.index
self.index = limit(index, #self.list)
return old
end
--- Returns selected item's value.
-- @return item selected from the list
function Selector:getSelected ()
return self.list[self.index]
end
--- Checks if selection is locked and returns item's value.
-- @return item selected from the list if locked, nil otherwise
function Selector:getLocked ()
if self.locked then
return self:getSelected()
end
end
--- Checks if Selected value is unique in group's scope.
-- @return boolean answering question
function Selector:isUnique ()
if self.group then
-- In this case next is used to determine if table returned by call is empty.
if next(group:callEachBut(self, "getLocked")) then
return false
end
end
return true
end
function Selector:focus ()
self.focused = true
return true
end
function Selector:blur ()
self.focused = false
end
return Selector
|