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--- `SceneManager`
-- Used for changing single active scene.
-- TODO: Extend functionality for more than one active scene (eg. overlay menu).
SceneManager = require "not.Object":extends()
function SceneManager:new ()
self.scenes = {}
end
-- This function should be removed when multiple scenes will be handled properly by SceneManager and other things.
function SceneManager:changeScene (scene)
table.remove(self.scenes, #self.scenes)
return self:addScene(scene)
end
function SceneManager:addScene (scene)
table.insert(self.scenes, scene)
return scene
end
-- Not nice, not nice.
function SceneManager:removeTopScene ()
table.remove(self.scenes, #self.scenes)
end
function SceneManager:getAllScenes ()
return self.scenes
end
function SceneManager:update (dt)
for _,scene in pairs(self:getAllScenes()) do
if not scene:isSleeping() then
scene:update(dt)
end
end
end
function SceneManager:draw ()
for _,scene in pairs(self:getAllScenes()) do
if not scene:isHidden() then
scene:draw()
end
end
end
function SceneManager:controlpressed (set, action, key)
for _,scene in pairs(self:getAllScenes()) do
if not scene:isInputDisabled() then
scene:controlpressed(set, action, key)
end
end
end
function SceneManager:controlreleased (set, action, key)
for _,scene in pairs(self:getAllScenes()) do
if not scene:isInputDisabled() then
scene:controlreleased(set, action, key)
end
end
end
return SceneManager
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