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--- `Scene`
Scene = require "not.Object":extends()
function Scene:new ()
self.sleeping = false
self.hidden = false
self.inputDisabled = false
end
function Scene:delete () end
function Scene:update (dt) end
function Scene:draw () end
function Scene:controlpressed (set, action, key) end
function Scene:controlreleased (set, action, key) end
-- Following setters and getters are a little bit too much, I think. But they do follow general coding directions.
function Scene:setSleeping (sleeping)
self.sleeping = sleeping
end
function Scene:isSleeping ()
return self.sleeping
end
function Scene:setHidden (hidden)
self.hidden = hidden
end
function Scene:isHidden ()
return self.hidden
end
function Scene:setInputDisabled (inputDisabled)
self.inputDisabled = inputDisabled
end
function Scene:isInputDisabled ()
return self.inputDisabled
end
return Scene
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