1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
|
--- That awesome effect that blinks when player dies!
Ray = require "not.Object":extends()
function Ray:new (source, world)
self.source = source
self.world = world
self.delay = 0.3
end
function Ray:update (dt)
self.delay = self.delay - dt
if self.delay < 0 then
return true -- delete
end
return false
end
-- TODO: For some reason ray needs these 50s on camera boundaries.
-- TODO: Ray draw should be cleaned-up and exploded into methods if possible.
function Ray:draw ()
love.graphics.setColor(255, 247, 228, 247)
love.graphics.setLineStyle("rough")
love.graphics.setLineWidth(self.delay*160)
-- point b top-left
-- point c bottom-right
-- point d ray start
-- point e ray end
local x, y = self.source:getPosition()
local bx, by, cx, cy = self.world.camera:getBoundaries()
local a = y / x
bx = bx - 50
by = by - 50
cx = cx + 50
cy = cy + 50
local dy, dx = bx * a, bx
if dy < by or dy > cy then
dy = by
dx = by / a
end
local ey, ex = cx * a, cx
if ey < by or ey > cy then
ey = cy
ex = cy / a
end
love.graphics.line(dx, dy, ex, ey)
end
return Ray
|