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--- That awesome effect that blinks when player dies!
Ray = require "not.Object":extends()
function Ray:new (source, world)
self.source = source
self.world = world
self.delay = 1.2
end
function Ray:update (dt)
self.delay = self.delay - dt
if self.delay < 0 then
return true -- delete
end
return false
end
-- TODO: Ray is work-in-progress.
-- TODO: Whole Ray is dated but `draw` require a lot attention due to layering in World. See `World@new`.
function Ray:draw ()
love.graphics.setColor(255, 247, 228, 247)
love.graphics.setLineStyle("rough")
love.graphics.setLineWidth(self.delay*160)
local x, y = self.source:getPosition()
local m = self.world.map
local dy = m.height
if y > m.center.y then
dy = -dy
end
local offset_x, offset_y = 0, 0
-- love.graphics.rectangle("fill", 0, 0, 200, 200)
love.graphics.line(-x+offset_x,-y+offset_y-dy*0.7,x+offset_x,y+dy*0.7+offset_y)
end
return Ray
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