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--- `Platform`
-- Static platform physical object with a sprite. `Players` can walk on it.
-- Collision category: [1]
-- TODO: reformat code to follow new code patterns
-- TODO: comment uncovered code parts
Platform = {
world = --[[not.World]]nil,
}
-- `Platform` is a child of `PhysicalBody`.
require "not.PhysicalBody"
Platform.__index = Platform
setmetatable(Platform, PhysicalBody)
-- Constructor of `Platform`
function Platform:new (animations, shape, game, x, y, sprite)
local o = setmetatable({}, self)
o:init(animations, shape, game, x, y, sprite)
return o
end
-- Initializer of `Platform`.
function Platform:init (animations, shape, world, x, y, imagePath)
PhysicalBody.init(self, world, x, y, imagePath)
self:setAnimationsList(animations)
self.world = world
-- Create table of shapes if single shape is passed.
if type(shape[1]) == "number" then
shape = {shape}
end
-- Add all shapes from as fixtures to body.
for _,single in pairs(shape) do
local fixture = self:addFixture(single)
fixture:setCategory(1)
fixture:setFriction(0.2)
end
end
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