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--- A little bit more than just a Canvas.
Layer = require "not.Object":extends()
function Layer:new (width, height)
self.canvas = love.graphics.newCanvas(width, height)
end
--- Sets this layer as current canvas for drawing with love.graphics functions.
-- @return old canvas used by love
function Layer:setAsCanvas ()
local c = love.graphics.getCanvas()
love.graphics.setCanvas(self.canvas)
return c
end
function Layer:clear ()
local c = self:setAsCanvas()
love.graphics.clear()
love.graphics.setCanvas(c)
end
function Layer:draw ()
love.graphics.setColor(255, 255, 255, 255)
love.graphics.draw(self.canvas)
end
return Layer
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