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--- `Cloud`
-- Moving decorations with limited lifespan.
Cloud = require "not.Decoration":extends()
function Cloud:new (x, y, world, imagePath)
Cloud.__super.new(self, x, y, world, imagePath)
self.velocity_x = 0
self.velocity_y = 0
self.boundary_x = 0
self.boundary_y = 0
end
function Cloud:setVelocity (x, y)
self.velocity_x = x
self.velocity_y = y
end
function Cloud:setBoundary (x, y)
self.boundary_x = x
self.boundary_y = y
end
function Cloud:setStyle (style)
self:setAnimation(style)
end
function Cloud:getStyle ()
return self:getAnimation()
end
function Cloud:testPosition ()
if self.x > self.boundary_x or self.y > self.boundary_y then
return true
end
end
-- Cloud will get deleted if this function returns true.
function Cloud:update (dt)
Cloud.__super.update(self, dt)
self.x = self.x + self.velocity_x * dt
self.y = self.y + self.velocity_y * dt
return self:testPosition()
end
return Cloud
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