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--- `Cloud`
-- That white thing moving in the background.
-- TODO: extends variables names to be readable.
Cloud = {
t = 1, -- type (sprite number)
v = 13 -- velocity
}
-- TODO: allow maps to use other quads and sprites for clouds
-- TODO: you know this isn't right, don't you?
local animations = {
default = {
[1] = love.graphics.newQuad( 1, 1, 158,47, 478,49),
frames = 1,
repeated = true
},
default2 = {
[1] = love.graphics.newQuad(160, 1, 158,47, 478,49),
frames = 1,
repeated = true
},
default3 = {
[1] = love.graphics.newQuad(319, 1, 158,47, 478,49),
frames = 1,
repeated = true
}
}
-- `Cloud` is a child of `Decoration`.
require "not.Decoration"
Cloud.__index = Cloud
setmetatable(Cloud, Decoration)
-- Constructor of `Cloud`.
function Cloud:new (x, y, t, v)
local o = setmetatable({}, self)
o:init(x, y, t, v)
-- Load spritesheet statically.
if self:getImage() == nil then
self:setImage(Sprite.newImage("assets/clouds.png"))
end
return o
end
-- Initializator of `Cloud`.
function Cloud:init (x, y, t, v)
Decoration.init(self, x, y, nil)
self:setAnimationsList(animations)
self:setVelocity(v)
self:setType(t)
end
-- Setters for cloud type and velocity.
function Cloud:setType (type)
local animation = "default"
if type > 1 then
animation = animation .. type
end
self:setAnimation(animation)
self.t = type
end
function Cloud:setVelocity (velocity)
self.v = velocity
end
-- Update of `Cloud`, returns x for world to delete cloud after reaching right corner.
function Cloud:update (dt)
Decoration.update(self, dt)
self.x = self.x + self.v*dt
return self.x
end
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