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-- `Menu` (Scene)
-- It creates single screen of a menu
require "selector"
require "button"
-- Here it begins
Menu = {
scale = getScale(),
elements, --table
active = 1
}
function Menu:new(name)
local o = {}
setmetatable(o, self)
self.__index = self
o.elements = {}
o:load(name)
return o
end
function Menu:delete() end
-- Load menu from file
function Menu:load(name)
local name = "config/" .. (name or "menumain") .. ".lua"
print(name)
local menu = love.filesystem.load(name)
self.elements = menu()
end
-- Creators
function Menu:newButton()
local button = Button:new()
end
-- LÖVE2D callbacks
function Menu:update(dt) end
function Menu:draw()
local scale = self.scale
love.graphics.setFont(Font)
for i,v in ipairs(self.elements) do
if self.active == i then
love.graphics.setColor(255, 128, 0, 255)
else
love.graphics.setColor(255, 255, 255, 255)
end
love.graphics.print(v, 10, (80-5*#self.elements+10*i)*scale, 0, scale, scale)
end
end
-- Controller callbacks
function Menu:controlpressed(set, action, key)
if action == "down" then
self.active = (self.active%#self.elements)+1
end
if action == "up" then
if self.active == 1 then
self.active = #self.elements
else
self.active = self.active - 1
end
end
end
function Menu:controlreleased(set, action, key) end
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