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-- `Menu`
-- It is one of the last things I will need to mess around with. I'm happy and surprised everything works so far.
-- For sure I have learnt a lot about lua during this journey. Still a lot ahead. I will continue writing in the same style though, to not make it even worse.
-- WHOLE CODE HAS FLAG OF "need a cleanup"
require "selector"
-- Metatable of `Menu`
Menu = {
logo = nil,
-- move selectors to one table; make functions to retrieve selectors w or w/o controller
selectors = nil,
selected = nil,
nauts = require "nautslist",
portrait_sprite = nil,
portrait_sheet = require "portraits",
scale = 4,
countdown = 6
}
-- Constructor of `Menu`
function Menu:new ()
-- Meta
local o = {}
setmetatable(o, self)
self.__index = self
-- initialize
o.logo = nil
o.selectors = {}
o.selected = {}
o.portrait_sprite = love.graphics.newImage("assets/portraits.png")
return o
end
-- Naut selector
function Menu:newSelector()
local selector = Selector:new(self)
local w, h = love.graphics.getWidth()/self.scale, love.graphics.getHeight()/self.scale
local n = #self.selectors - 1
table.insert(self.selectors, selector)
local x = (w-76)/2+n*44
local y = h/2-16
selector:setPosition(x, y)
end
--
function Menu:draw()
for _,selector in pairs(self.selectors) do
selector:draw()
end
for _,selector in pairs(self.selected) do
selector:draw()
end
local countdown, _ = math.modf(self.countdown)
local w, h = love.graphics.getWidth()/self.scale, love.graphics.getHeight()/self.scale
if self.countdown < 6 then
love.graphics.setFont(Bold)
love.graphics.print(countdown,(w/2-6.5)*self.scale,(h/2+20)*self.scale,0,2,2)
love.graphics.setFont(Font)
end
end
function Menu:update(dt)
local state = true
if #self.selected > 1 then
for _,selector in pairs(self.selected) do
state = state and selector.state
end
else
state = false
end
if state then
self.countdown = self.countdown - dt
else
self.countdown = 6
end
if state and self.countdown < 0 then
self:startGame()
end
end
--
function Menu:unselectSelector(selector)
local i = 0
for _,v in pairs(self.selected) do
if v == selector then
i = _
break
end
end
if i ~= 0 then
table.remove(self.selected, i)
table.insert(self.selectors, selector)
self:assignController(selector:getController())
selector:clear()
end
end
-- Controllers
function Menu:assignController(controller)
controller:setParent(self)
end
function Menu:controllerPressed(control, controller)
local selector = self.selectors[1]
if selector ~= nil then
table.remove(self.selectors, 1)
table.insert(self.selected, selector)
selector:assignController(controller)
selector:controllerPressed(control)
end
end
-- It just must be here
function Menu:controllerReleased(control, controller)
end
function Menu:getNauts()
local nauts = {}
for _,selector in pairs(self.selected) do
table.insert(nauts, {selector:getSelectionName(), selector:getController()})
end
return nauts
end
-- WARUDO
function Menu:startGame()
local world = World:new("default", self:getNauts())
changeScene(world)
end
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