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--- Roflnauts 2
-- TODO: Any lua source file in root directory that is not `main` (this file), `conf` should be moved to a proper directory. Its name should be changed to show what it contains.
-- Should be moved to scene/camera
-- TODO: move following functions to `Camera`.
function getScale ()
return math.max(1, math.floor(math.max(love.graphics.getWidth() / 320, love.graphics.getHeight() / 180)))
end
function getRealScale ()
return math.max(1, math.max(love.graphics.getWidth() / 320, love.graphics.getHeight() / 180))
end
-- TODO: They don't look nice like this; move them to some kind of core/game object.
musicPlayer = require "not.MusicPlayer"()
sceneManager = require "not.SceneManager"()
-- TODO: This is a temporary wrapper! Remove all use cases of `changeScene()`.
function changeScene (scene)
sceneManager:changeScene(scene)
end
-- Require
require "iconsList"
require "not.World"
require "not.Camera"
require "not.Menu"
require "not.Controller"
require "not.Settings"
-- Temporary debug
debug = false
-- LÖVE2D callbacks
function love.load ()
love.graphics.setBackgroundColor(90, 90, 90)
love.graphics.setDefaultFilter("nearest", "nearest")
-- TODO: Move fonts somewhere else out of global scope.
Font = love.graphics.newImageFont("assets/font-normal.png", " 0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz.,:;-_/\\!@#$%^&*?=+~`|'\"()[]{}<>", -1)
Bold = love.graphics.newImageFont("assets/font-big.png", " 0123456789AEFILNORSTUW", -2)
Font:setLineHeight(9/16)
love.graphics.setFont(Font)
Controller.load()
Settings.load()
sceneManager:changeScene(Menu())
end
function love.draw ()
sceneManager:getScene():draw()
if debug then
local scale = getScale()
love.graphics.setFont(Font)
love.graphics.setColor(255, 0, 0, 255)
love.graphics.print("Debug ON", 10, 10, 0, scale, scale)
love.graphics.setColor(255, 255, 255, 255)
love.graphics.print("Current FPS: "..tostring(love.timer.getFPS()), 10, 10+9*scale, 0, scale, scale)
end
end
function love.update (dt) sceneManager:getScene():update(dt) end
function love.quit () Settings.save() end
-- Pass input to Controller
function love.gamepadaxis (joystick, axis, value) Controller.gamepadaxis(joystick, axis, value) end
function love.gamepadpressed (joystick, key) Controller.gamepadpressed(joystick, key) end
function love.gamepadreleased (joystick, key) Controller.gamepadreleased(joystick, key) end
function love.keypressed (key) Controller.keypressed(key) end
function love.keyreleased (key) Controller.keyreleased(key) end
-- Controller callbacks
function Controller.controlpressed (set, action, key)
sceneManager:getScene():controlpressed(set, action, key)
if key == "f5" then
debug = not debug
end
end
function Controller.controlreleased (set, action, key)
sceneManager:getScene():controlreleased(set, action, key)
end
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