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-- "NOTNAUTS"
-- WHOLE CODE HAS FLAG OF "need a cleanup"
-- Pretend you didn't see this
-- This is work for scene manager
Scene = nil
function changeScene(scene)
if Scene ~= nil then
Scene:delete()
end
Scene = scene
end
-- Should be moved to scene/camera
function getScale()
return math.max(1, math.floor(math.max(love.graphics.getWidth() / 320, love.graphics.getHeight() / 180)))
end
function getRealScale()
return math.max(1, math.max(love.graphics.getWidth() / 320, love.graphics.getHeight() / 180))
end
-- Should be moved to Sprite metaclass (non-existent yet)
function newImage(path)
local imagedata = love.image.newImageData(path)
local transparency = function(x, y, r, g, b, a)
if (r == 0 and g == 128 and b == 64) or
(r == 0 and g == 240 and b == 6) then
a = 0
end
return r, g, b, a
end
imagedata:mapPixel(transparency)
local image = love.graphics.newImage(imagedata)
return image
end
-- Require
require "not.World"
require "camera"
require "menu"
require "controller"
require "music"
require "settings"
-- Temporary debug
debug = false
-- LÖVE2D callbacks
function love.load()
-- Graphics
love.graphics.setBackgroundColor(90, 90, 90)
love.graphics.setDefaultFilter("nearest", "nearest")
-- Font
Font = love.graphics.newImageFont("assets/font-normal.png", " 0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz.,:;-_/\\!@#$%^&*?=+~`|'\"()[]{}<>", -1)
Bold = love.graphics.newImageFont("assets/font-big.png", " 0123456789AEFILNORSTUW", -2)
Font:setLineHeight(9/16)
love.graphics.setFont(Font)
-- Modules
Controller.load()
Settings.load()
-- Scene
Scene = Menu:new()
end
function love.update(dt)
Scene:update(dt)
end
function love.draw()
Scene:draw()
if debug then
local scale = getScale()
love.graphics.setFont(Font)
love.graphics.setColor(255, 0, 0, 255)
love.graphics.print("Debug ON", 10, 10, 0, scale, scale)
love.graphics.setColor(255, 255, 255, 255)
love.graphics.print("Current FPS: "..tostring(love.timer.getFPS()), 10, 10+9*scale, 0, scale, scale)
end
end
function love.quit()
Settings.save()
end
-- Pass input to Controller
function love.gamepadaxis(joystick, axis, value) Controller.gamepadaxis(joystick, axis, value) end
function love.gamepadpressed(joystick, key) Controller.gamepadpressed(joystick, key) end
function love.gamepadreleased(joystick, key) Controller.gamepadreleased(joystick, key) end
function love.keypressed(key) Controller.keypressed(key) end
function love.keyreleased(key) Controller.keyreleased(key) end
-- Controller callbacks
function Controller.controlpressed(set, action, key)
-- pass to current Scene
Scene:controlpressed(set, action, key)
-- globals
if key == "escape" then
love.event.quit()
end
if key == "f5" then
debug = not debug
end
end
function Controller.controlreleased(set, action, key)
-- pass to current Scene
Scene:controlreleased(set, action, key)
end
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