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-- "NOTNAUTS"
-- WHOLE CODE HAS FLAG OF "need a cleanup"
-- Pretend you didn't see this
-- This is work for scene manager
Scene = nil
function changeScene(scene)
Scene = scene
end
-- Should be moved to scene/camera
function getScale()
return math.max(1, math.floor(love.graphics.getWidth() / 320)-1, math.floor(love.graphics.getHeight() / 180)-1)
end
function getRealScale()
return math.max(love.graphics.getWidth() / 320, love.graphics.getHeight() / 180)
end
-- Should be moved to Sprite metaclass (non-existent yet)
function newImage(path)
local imagedata = love.image.newImageData(path)
local transparency = function(x, y, r, g, b, a)
if (r == 0 and g == 128 and b == 64) or
(r == 0 and g == 240 and b == 6) then
a = 0
end
return r, g, b, a
end
imagedata:mapPixel(transparency)
local image = love.graphics.newImage(imagedata)
return image
end
-- Require
require "world"
require "camera"
require "menu"
require "controller"
-- Temporary debug
debug = false
-- Load
function love.load()
-- Graphics
love.graphics.setBackgroundColor(90, 90, 90)
love.graphics.setDefaultFilter("nearest", "nearest")
-- Font
Font = love.graphics.newImageFont("assets/font2.png", " 0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz.-,!:()[]{}<>", -1)
Bold = love.graphics.newImageFont("assets/font3.png", " 0123456789AEFILNORSTUW", -2)
Font:setLineHeight(1)
love.graphics.setFont(Font)
-- Menu bijaczes
m = Menu:new()
-- Controllers
Controllers = {}
table.insert(Controllers, Controller:new())
table.insert(Controllers, Controller:new(nil, "a", "d", "w", "s", "g", "h"))
m:assignController(Controllers[1])
m:assignController(Controllers[2])
-- Scene
changeScene(m)
end
-- Gamepad
function love.joystickadded(joystick)
love.joystick.loadGamepadMappings("gamecontrollerdb.txt")
table.insert(Controllers, Controller:new(joystick, "dpleft", "dpright", "dpup", "dpdown", "a", "b"))
m:assignController(Controllers[#Controllers])
end
function love.gamepadpressed(joystick, button)
print(button, "pressed")
for _,controller in pairs(Controllers) do
controller:gamepadpressed(joystick, button)
end
end
function love.gamepadreleased(joystick, button)
print(button, "released")
for _,controller in pairs(Controllers) do
controller:gamepadreleased(joystick, button)
end
end
-- Update
function love.update(dt)
Scene:update(dt)
end
-- KeyPressed
function love.keypressed(key)
-- Controllers
for _,controller in pairs(Controllers) do
controller:keypressed(key)
end
-- Misc global input
if key == "x" then
debug = not debug
end
if key == "escape" or key == "f1" then
love.event.quit()
end
if key == "f5" and debug then
local new = World:new("default", {"leon", Controllers[1]}, {"lonestar", Controllers[2]})
Scene:delete()
changeScene(new)
end
end
-- KeyReleased
function love.keyreleased(key)
-- Controllers
for _,controller in pairs(Controllers) do
controller:keyreleased(key)
end
end
-- Draw
function love.draw()
Scene:draw()
if debug then
love.graphics.print("Current FPS: "..tostring(love.timer.getFPS()), 10, 10)
end
end
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