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-- "NOTNAUTS"
-- WHOLE CODE HAS FLAG OF "need a cleanup"
-- Pretend you didn't see this
-- This is work for scene manager
Scene = nil
function changeScene(scene)
if Scene ~= nil then
Scene:delete()
end
Scene = scene
end
-- Should be moved to scene/camera
function getScale()
return math.max(1, math.floor(math.max(love.graphics.getWidth() / 320, love.graphics.getHeight() / 180)))
end
function getRealScale()
return math.max(1, math.max(love.graphics.getWidth() / 320, love.graphics.getHeight() / 180))
end
-- Should be moved to Sprite metaclass (non-existent yet)
function newImage(path)
local imagedata = love.image.newImageData(path)
local transparency = function(x, y, r, g, b, a)
if (r == 0 and g == 128 and b == 64) or
(r == 0 and g == 240 and b == 6) then
a = 0
end
return r, g, b, a
end
imagedata:mapPixel(transparency)
local image = love.graphics.newImage(imagedata)
return image
end
-- Require
require "world"
require "camera"
require "menu"
require "controller"
require "music"
-- Temporary debug
debug = false
-- LÖVE2D callbacks
-- Load
function love.load()
-- Graphics
love.graphics.setBackgroundColor(90, 90, 90)
love.graphics.setDefaultFilter("nearest", "nearest")
-- Font
Font = love.graphics.newImageFont("assets/font-normal.png", " 0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz.,:;-_/\\!@#$%^&*?=+~`|'\"()[]{}<>", -1)
Bold = love.graphics.newImageFont("assets/font-big.png", " 0123456789AEFILNORSTUW", -2)
Font:setLineHeight(9/16)
love.graphics.setFont(Font)
-- Controller
love.joystick.loadGamepadMappings("gamecontrollerdb.txt")
Controller.registerSet("left", "right", "up", "down", "return", "rshift")
Controller.registerSet("a", "d", "w", "s", "g", "h")
-- Scene
Scene = Menu:new()
end
-- Update
function love.update(dt)
Scene:update(dt)
end
-- Draw
function love.draw()
Scene:draw()
if debug then
local scale = getScale()
love.graphics.setColor(255, 0, 0, 255)
love.graphics.print("Debug ON", 10, 10, 0, scale, scale)
love.graphics.setColor(255, 255, 255, 255)
love.graphics.print("Current FPS: "..tostring(love.timer.getFPS()), 10, 10+9*scale, 0, scale, scale)
end
end
-- Pass input to Controller
function love.joystickadded(joystick) Controller.joystickadded(joystick) end
function love.gamepadpressed(joystick, key) Controller.gamepadpressed(joystick, key) end
function love.gamepadreleased(joystick, key) Controller.gamepadreleased(joystick, key) end
function love.keypressed(key) Controller.keypressed(key) end
function love.keyreleased(key) Controller.keyreleased(key) end
-- Controller callbacks
function Controller.controlpressed(set, action, key)
-- pass to current Scene
Scene:controlpressed(set, action, key)
-- globals
if key == "escape" or key == "f1" then
love.event.quit()
end
if key == "f5" then
debug = not debug
end
end
function Controller.controlreleased(set, action, key)
-- pass to current Scene
Scene:controlreleased(set, action, key)
end
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