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-- "NOTNAUTS"
-- WHOLE CODE HAS FLAG OF "need a cleanup"
require "world"
require "camera"
--require "menu"
require "controller"
-- Temporary debug
debug = false
third = nil --"clunk"
fourth = nil --"yuri"
-- Load
function love.load ()
-- Graphics
love.graphics.setBackgroundColor(189, 95, 93)
love.graphics.setDefaultFilter("nearest", "nearest")
-- Font
Font = love.graphics.newImageFont("assets/font2.png", " 0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz.-,!:()[]{}<>", -1)
Font:setLineHeight(1)
love.graphics.setFont(Font)
-- ZU WARUDO!
w = World:new("default", "leon", "lonestar", third, fourth)
-- Controllers
cont1 = Controller:new()
cont2 = Controller:new(nil, "a", "d", "w", "s", "g", "h")
w.Nauts[1]:assignController(cont1)
w.Nauts[2]:assignController(cont2)
-- Temporary settings for second player
w.Nauts[2].key_left = "a"
w.Nauts[2].key_right = "d"
w.Nauts[2].key_up = "w"
w.Nauts[2].key_down = "s"
w.Nauts[2].key_jump = "g"
w.Nauts[2].key_hit = "f"
-- Temporary settings for third player
if third ~= nil then
w.Nauts[3].key_left = "kp4"
w.Nauts[3].key_right = "kp6"
w.Nauts[3].key_up = "kp8"
w.Nauts[3].key_down = "kp5"
w.Nauts[3].key_jump = "kp2"
w.Nauts[3].key_hit = "kp3"
end
-- Temporary settings for fourth player
if fourth ~= nil then
w.Nauts[4].key_left = "b"
w.Nauts[4].key_right = "m"
w.Nauts[4].key_up = "h"
w.Nauts[4].key_down = "n"
w.Nauts[4].key_jump = "k"
w.Nauts[4].key_hit = "l"
end
-- Menu bijaczes
--m = Menu:new()
--m:newSelector()
end
-- Update
function love.update (dt)
w:update(dt)
end
-- KeyPressed
function love.keypressed (key)
w:keypressed(key)
cont1:keypressed(key)
cont2:keypressed(key)
-- Switch hitbox display on/off
if key == "x" then
debug = not debug
end
if key == "escape" then
love.event.quit()
end
if key == "f5" and debug then
local new = World:new("default", "leon", "lonestar", third, fourth)
w = nil
w = new
end
end
-- KeyReleased
function love.keyreleased(key)
w:keyreleased(key)
cont1:keyreleased(key)
cont2:keyreleased(key)
end
-- Draw
function love.draw ()
w:draw()
--m.selectors[1]:draw()
if debug then
love.graphics.print("Current FPS: "..tostring(love.timer.getFPS( )), 10, 10)
end
end
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