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Decoration = {
world = nil,
sprite = nil,
x = 0,
y = 0
}
function Decoration:new(x, y, sprite)
local o = {}
setmetatable(o, self)
self.__index = self
o.sprite = love.graphics.newImage(sprite)
o:setPosition(x,y)
return o
end
function Decoration:setPosition(x, y)
self.x, self.y = x, y
end
function Decoration:getPosition()
return self.x, self.y
end
function Decoration:draw(offset_x, offset_y, scale)
-- defaults
local offset_x = offset_x or 0
local offset_y = offset_y or 0
local scale = scale or 1
-- draw
love.graphics.setColor(255,255,255,255)
local x, y = self:getPosition()
love.graphics.draw(self.sprite, (x+offset_x)*scale, (y+offset_y)*scale, 0, scale, scale)
end
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