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local menu = ...
local button = require "button"
local selector = require "selector"
local width, height = love.graphics.getWidth()/getRealScale(), love.graphics.getHeight()/getRealScale()
local bx = width/2-29
local naut_selector = selector:new(menu)
return {
naut_selector
:setPosition(width/2,60)
:setMargin(8)
:setSize(32, 32)
:set("list", require "nautslist")
:set("global", false)
:set("sprite", love.graphics.newImage("assets/portraits.png"))
:set("quads", require "portraits")
:init()
,
button:new(menu)
:setText("Force start")
:setPosition(bx,101)
:set("active", function (self)
local nauts = naut_selector:getFullSelection(false)
if #nauts > 1 then
changeScene(World:new(nil, nauts))
else
self:blink()
end
end)
,
button:new(menu)
:setText("Go back")
:setPosition(bx,117)
:set("active", function (self)
self.parent:load("menumain")
end)
,
}
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