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local menu = ...
local Button = require "not.Button"
local Selector = require "not.Selector"
local Element = require "not.Element"
local width, height = love.graphics.getWidth()/getScale(), love.graphics.getHeight()/getScale()
local bx = width/2-29
local naut_Selector = Selector(menu)
local start_Button = Button(menu)
require "iconsList"
local nautsIcons, nautsList = getNautsIconsList()
return {
naut_Selector
:setPosition(width/2,60)
:setMargin(8)
:setSize(32, 32)
:set("list", nautsList)
:set("global", false)
:set("icons_i", love.graphics.newImage("assets/portraits.png"))
:set("icons_q", nautsIcons)
:init()
,
start_Button
:setText("Force start")
:setPosition(bx,134)
:set("isEnabled", function ()
if #naut_Selector:getFullSelection(false) > 1 then
return true
end
return false
end)
:set("active", function (self)
local nauts = naut_Selector:getFullSelection(false)
if #nauts > 1 then
changeScene(World(MAP, nauts))
end
end)
,
Button(menu)
:setText("Go back")
:setPosition(bx,150)
:set("active", function (self)
self.parent:open("host")
end)
,
Element(menu)
:setPosition(bx, 101)
:set("the_final_countdown", 9)
:set("draw", function (self, scale)
if self.the_final_countdown ~= 9 then
local x,y = self:getPosition()
local countdown = math.max(1, math.ceil(self.the_final_countdown))
love.graphics.setColor(255, 255, 255, 255)
love.graphics.setFont(Font)
love.graphics.print("Autostart in:", (x-16)*scale, (y+10)*scale, 0, scale, scale)
love.graphics.setFont(Bold)
love.graphics.printf(countdown, (x+40)*scale, (y)*scale, 36, "center", 0, scale, scale)
end
end)
:set("update", function (self, dt)
local total = #naut_Selector:getFullSelection(false)
if total > 1 then
self.the_final_countdown = self.the_final_countdown - dt
else
self.the_final_countdown = 9
end
if self.the_final_countdown < 0 then
start_Button:active()
end
end)
,
}
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