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local menu, background = ...
local Button = require "not.Button"
local Selector = require "not.Selector"
local Element = require "not.Element"
local Group = require "not.Group"
local width, height = love.graphics.getWidth()/getScale(), love.graphics.getHeight()/getScale()
local bx = width/2-29
local start_Button = Button(menu)
if background == nil or not background:is(require "not.MenuBackground") then
background = require "not.MenuBackground"(menu)
end
-- TODO: Temporary group for naut selectors. This isn't production code at any means!
local group, get
do
local atlas = love.graphics.newImage("assets/portraits.png")
local nauts = require("config.nauts")
local icons = {}
for i=0,#nauts-1 do
table.insert(icons, love.graphics.newQuad(i*28, 0, 28, 27, 1008, 27))
end
group = Group(menu)
local
function add (element)
table.insert(group.children, element)
return element
end
for i,_ in pairs(Controller.getSets()) do
add(Selector(nauts, group, menu))
:setPosition(10+48*(i-1), 10)
:set("icons_atlas", atlas)
:set("icons_quads", icons)
end
function get ()
local selection = group:callEach("getSelected")
for i,naut in ipairs(selection) do
selection[i] = {naut, Controller.getSets()[i]}
end
return selection
end
end
return {
background,
group,
start_Button
:setText("Force start")
:setPosition(bx,134)
:set("isEnabled", function ()
return true
end)
:set("active", function (self)
sceneManager:changeScene(World(MAP, get()))
end)
,
Button(menu)
:setText("Go back")
:setPosition(bx,150)
:set("active", function (self)
self.parent:open("host")
end)
,
Element(menu)
:setPosition(bx, 101)
:set("the_final_countdown", 9)
:set("draw", function (self, scale)
if self.the_final_countdown ~= 9 then
local x,y = self:getPosition()
local countdown = math.max(1, math.ceil(self.the_final_countdown))
love.graphics.setColor(255, 255, 255, 255)
love.graphics.setFont(Font)
love.graphics.print("Autostart in:", (x-16)*scale, (y+10)*scale, 0, scale, scale)
love.graphics.setFont(Bold)
love.graphics.printf(countdown, (x+40)*scale, (y)*scale, 36, "center", 0, scale, scale)
end
end)
:set("update", function (self, dt)
local total = 0
if total > 1 then
self.the_final_countdown = self.the_final_countdown - dt
else
self.the_final_countdown = 9
end
if self.the_final_countdown < 0 then
start_Button:active()
end
end)
,
}
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