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local menu, background = ...
local Button = require "not.Button"
local Selector = require "not.Selector"
local width, height = love.graphics.getWidth()/getScale(), love.graphics.getHeight()/getScale()
local bx = width/2-29
if background == nil or not background:is(require "not.MenuBackground") then
background = require "not.MenuBackground"(menu)
end
-- TODO: This is temporary solution for generating available maps list and portraits for them to pass to Selector. See also: `iconsList`.
local icons, maps = {}, {}
do
local files = love.filesystem.getDirectoryItems("config/maps")
for _,filename in pairs(files) do
local path = string.format("config/maps/%s", filename)
if love.filesystem.isFile(path) and filename ~= "readme.md" then
local map = love.filesystem.load(path)()
local i, name = map.portrait, map.name
if i then
icons[name] = love.graphics.newQuad((i-1)*76, 0, 76, 37, 532, 37)
table.insert(maps, map)
end
end
end
end
local mapSelector = Selector(maps, nil, menu)
return {
background,
mapSelector
:setPosition(width/2-40, 40)
:set("shape", Selector.SHAPE_PANORAMA)
,
Button(menu)
:setText("Next")
:setPosition(bx,101)
:set("isEnabled", function ()
return mapSelector:getLocked()
end)
:set("active", function (self)
MAP = mapSelector:getSelected().name -- TODO: It uses map name for compatibility with old code.
self.parent:open("select")
end)
,
Button(menu)
:setText("Go back")
:setPosition(bx,117)
:set("active", function (self)
self.parent:open("main")
end)
,
}
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