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local menu = ...
local button = require "button"
local width, height = love.graphics.getWidth()/getRealScale(), love.graphics.getHeight()/getRealScale()
local button_x = width/2-29
return {
button:new(menu)
:setText("start")
:setPosition(button_x,60)
:set("active", function ()
changeScene(Menu:new("menustart"))
end)
,
button:new(menu)
:setText("join")
:setPosition(button_x,76)
,
button:new(menu)
:setText("settings")
:setPosition(button_x,92)
,
button:new(menu)
:setText("credits")
:setPosition(button_x,108)
,
button:new(menu)
:setText("exit")
:setPosition(button_x,124)
:set("active", love.event.quit)
,
button:new(menu)
:setText("NEVER")
:setPosition(button_x,140)
:set("focus", function (self, next)
if next then
self.parent:next()
else
self.parent:previous()
end
end)
,
}
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