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-- `Animated`
-- Abstract class for drawable animated entities.
-- Metatable
Animated = {
animations--[[table with animations]],
current--[[animations.default]],
sprite--[[love.graphics.newImage()]],
frame = 1,
delay = .1,
}
Animated.__index = Animated
-- Sets an Image as a sprite.
function Animated:setSprite(image)
self.sprite = image
end
-- Returns current sprite Image.
function Animated:getSprite()
return self.sprite
end
-- Sets current animation by table key.
function Animated:setAnimation(animation)
self.frame = 1
self.delay = Animated.delay -- INITIAL from metatable
self.current = self.animations[animation]
end
-- Returns current animation table.
function Animated:getAnimation()
return self.current
end
-- Get frame quad for drawing.
function Animated:getQuad()
return self.current[self.frame]
end
-- Drawing self to LOVE2D buffer.
function Animated:draw(...)
love.graphics.draw(self:getSprite(), self:getQuad(), ...)
end
-- Animation updating.
function Animated:update(dt)
self.delay = self.delay - dt
if self.delay < 0 then
self.delay = self.delay + Animated.delay -- INITIAL from metatable
self:nextFrame()
end
end
-- Moving to the next frame.
function Animated:nextFrame()
if self.current.repeated or not (self.frame == self.current.frames) then
self.frame = (self.frame % self.current.frames) + 1
else
self:setAnimation("default")
end
end
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