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Roflnauts 2
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master
mc-master
renegades
Smash-like game
Roflnauts 2 Team
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path:
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player.lua
Age
Commit message (
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Author
2017-01-20
Animated class changes.
Aki
2017-01-20
Moved animation outside of player
Aki
2017-01-14
Initial flags
Aki
2017-01-14
Added short descriptions for chosen new functions
Aki
2017-01-14
Adjusted sensor sizes
Aki
2017-01-14
Get initial value from metatable
Aki
2017-01-14
Clear commented out part
Aki
2017-01-14
Hotfix for something that shouldn't happen
Aki
2017-01-14
Working hits; I really need to move it from world to player
Aki
2017-01-14
Rather than static, dynamic sensors
Aki
2017-01-14
Adjusted sizes for temporary fixtures; made debug more transparent
Aki
2017-01-14
Adjusted fixture sizes and sprite offset to draw correctly
Aki
2017-01-14
New debug draw of fixture shape; Hitbox sensor fixture for testing
Aki
2017-01-13
Portraits from nautsicons and menu button. Unified.
Aki
2016-09-12
draw only alive players
Aki
2016-08-15
Obsolete
Aki
2016-08-15
Added local refs
Aki
2016-08-15
clean-up
Aki
2016-08-15
quicksave
Aki
2016-08-15
Game is almost working again
Aki
2016-08-14
fixed sprite offset
Aki
2016-08-13
floored grid for players and platforms
Aki
2016-08-08
Combo, lives, respawn tweaks
Aki
2016-08-08
Hotfix for destroyed bodies
Aki
2016-08-06
x > %
Aki
2016-08-01
Debug colors to fit all maps
Aki
2016-08-01
Spritesheet update and assets clean up
Aki
2016-07-17
Dead don't talk
Aki
2016-07-17
Dynamics and movement
Aki
2016-07-16
Initials/moves
Aki
2016-07-16
Changed jump slighly
Aki
2016-07-16
Fixed animation issue on punch and walk
Aki
2016-07-16
Sprites color keying and new sprites
Aki
2016-07-13
Improved vertical punching
Aki
2016-06-29
Flying Rayss!
Aki
2016-06-27
Revert players' life change
Aki
2016-06-27
More bounciness!
Aki
2016-06-24
More sounds
Aki
2016-06-22
Hit and death sounds
Aki
2016-06-21
Reminder that there should be stun implemented
Aki
2016-06-15
Obsolete
Aki
2016-06-14
onNautKill and game restart
Aki
2016-06-07
Dest
Aki
Destructors to make memory managment a little bit more efficient in long terms.
2016-06-06
Punch down anytime
Aki
2016-05-27
Controller
Aki
2016-05-26
Controller changes
Aki
2016-05-22
Debug draw upgrade
Aki
2016-05-22
Combo limit changed to 200x
Aki
2016-05-22
Map loads from file
Aki
2016-05-21
HUD combo/lives
Aki
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