Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-06-15 | Obsolete | Aki | |
2016-06-14 | onNautKill and game restart | Aki | |
2016-06-07 | Dest | Aki | |
Destructors to make memory managment a little bit more efficient in long terms. | |||
2016-06-06 | Punch down anytime | Aki | |
2016-05-27 | Controller | Aki | |
2016-05-26 | Controller changes | Aki | |
2016-05-22 | Debug draw upgrade | Aki | |
2016-05-22 | Combo limit changed to 200x | Aki | |
2016-05-22 | Map loads from file | Aki | |
2016-05-21 | HUD combo/lives | Aki | |
2016-05-21 | First move into portraits and HUD | Aki | |
2016-05-20 | Punch gravity defy changed | Aki | |
2016-05-20 | Punch test rework :punch: | Aki | |
2016-05-20 | Death is more deadly now | Aki | |
2016-05-19 | Shake camera | Aki | |
2016-05-19 | Punch :punch: | Aki | |
2016-05-19 | Lives, respawn | Aki | |
2016-05-19 | Hit stops vertical movement | Aki | |
2016-05-17 | createEffect relative to player | Aki | |
2016-05-17 | World reference in player | Aki | |
2016-05-17 | Here too | Aki | |
2016-05-17 | Effects added | Aki | |
2016-05-15 | Default scale in draw | Aki | |
2016-05-15 | ZU WARUDO! | Aki | |
2016-05-14 | Revert "Revert "Marked Issue #8"" | Aki | |
This reverts commit 3308a3d15e9b06529d5093d8551d4868e7fc7eff. | |||
2016-05-14 | Revert "Marked Issue #8" | Aki | |
This reverts commit 88a7dd8e2e7793d86d2587547a6fa450fbf9acaa. | |||
2016-05-14 | Marked Issue #8 | Aki | |
2016-05-13 | Scaling | Aki | |
2016-05-13 | Basic camera added | Aki | |
2016-05-13 | Draw pulled inside the objects | Aki | |
2016-05-13 | Animation tweaks | Aki | |
2016-05-13 | Cleanup | Aki | |
2016-05-12 | Horizontal movement #2 | Aki | |
Custom linear damping and some other changes to smooth everything. | |||
2016-05-12 | Horizontal movement | Aki | |
2016-05-11 | Initial commit :boom: | Aki | |