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Roflnauts 2
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Smash-like game
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Author
2017-09-05
Map config table is now passed to World rather than map name
Aki
2017-09-05
Darken not unique selections
Aki
2017-09-05
That will draw content for selector's box for now
Aki
2017-09-04
Fix also in this line
Aki
2017-09-04
Fix for empty second parameter in table.insert
Aki
2017-09-04
Minor interaction changes; draw arrows
Aki
2017-09-04
Basic interaction and changes to lock mechanic
Aki
2017-09-04
Testing new Selector and added update, locked drawing
Aki
2017-09-04
Basic draw for Selector
Aki
2017-09-04
Clearing up getLocked, docs changes
Aki
2017-09-04
Minor getLocked and isUnique changes
Aki
2017-09-04
First steps in Selector rewrite
Aki
2017-09-04
Added callEachBut method
Aki
2017-09-04
No more dank name: Demux => Group
Aki
2017-09-04
Fixed callWithSet
Aki
2017-09-04
There was no end to it
Aki
2017-09-04
Buttons' size just for sake
Aki
2017-09-04
Note about Element's getSize
Aki
2017-09-04
Element uses Object's delete
Aki
2017-09-04
Elements now have getSize by default
Aki
2017-09-04
Renamed demux method
Aki
2017-09-04
Demux passes controller callbacks only if focused
Aki
2017-09-04
New menu element Demultiplexer
Aki
2017-09-03
Default delay static for Selector
Aki
2017-09-03
Variables initialized in constructor
Aki
2017-09-03
Deleted (hehe) misleading comment
Aki
2017-09-03
Moved default variables to constructor in Element
Aki
2017-09-03
Cleaned up comments, background position based on map center
Aki
2017-09-03
Background as Decoration, no layers with scroll ratio yet
Aki
2017-09-03
More map config and loading changes
Aki
Decorations, platforms and background are now created and stored in config together
2017-09-02
Separated platforms' configs from maps' configs
Aki
2017-09-02
Center_* changed to center.* (table)
Aki
2017-09-02
Empty delete function for Object just in case
Aki
2017-09-02
Deleted obsolete nilinitializers in World
Aki
2017-08-01
Fixed leftover from mass replace
Aki
2017-08-01
Ray now uses getScale directly
Aki
2017-08-01
Added short input from taking input
Aki
2017-08-01
Settings reload moved to separate method
Aki
2017-08-01
Saves display settings properly
Aki
2017-08-01
Remove joysticks pop-like
Aki
2017-08-01
displayLoads now correctly handles fullscreen or windowed modes
Aki
2017-07-31
Fixed scaling issues on display change
Aki
2017-07-31
For testing purpose - static change of display settings
Aki
2017-07-31
New settings format that allows something else than controller sets
Aki
2017-07-20
Moved name-tag drawing to separate function; moved up overall in drawing ↵
Aki
functions
2017-07-20
Added initial name tags above Heroes
Aki
2017-07-19
Cleaned-up Contact functions
Aki
2017-07-19
Added clash effect for clashes
Aki
2017-07-19
Initial clash
Aki
No additional effect, rusty mechanics for now
2017-07-18
Resized 16px effects frames to 24px
Aki
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