Age | Commit message (Expand) | Author |
2017-04-03 | Renamed jumping-related variables, removed obsoletes. | Aki |
2017-04-03 | Maximum combo increased to 990 | Aki |
2017-04-03 | Missed applyLinearImpulse in Hero | Aki |
2017-04-03 | Created physics functions to influence PhysicalBody; changed Hero to use them... | Aki |
2017-04-03 | Testing if body isn't destroyed in PhysicalBody's update | Aki |
2017-04-03 | World comments, other comments, todos | Aki |
2017-04-03 | Hero use direct parent's update rather than distant relative's one | Aki |
2017-04-03 | Effect is now child of Decoration. Uses Sprite methods and Decoration positio... | Aki |
2017-04-03 | Cloud is now child of Decoration; reworked majority of its content | Aki |
2017-04-03 | Decoration properly inherits from Sprite | Aki |
2017-04-03 | Platform is now child of PhysicalBody | Aki |
2017-04-03 | Setting group differently, moved debug draw to PhysicalBody from Hero | Aki |
2017-04-03 | Position, Fixture, Body init moved from Hero to PhysicalBody | Aki |
2017-03-20 | Hero.nextFrame -> Hero.goToNextFrame | Aki |
2017-03-19 | Debug is obsolete in not.Sprite | Aki |
2017-03-19 | Moving draw away to abstract classes | Aki |
2017-03-19 | Comments, todos, pretty useless | Aki |
2017-03-19 | Spaces! | Aki |
2017-03-19 | No constructors for abstracts | Aki |
2017-03-19 | Added tempalte for not.Player | Aki |
2017-03-19 | Small changes, comments | Aki |
2017-03-19 | Initializers in PhysicalBody, Hero and Sprite | Aki |
2017-03-19 | Night commit, added PhysicalBody, newImage to sprite | Aki |
2017-03-17 | Ray renamed and moved | Aki |
2017-03-16 | Moved ? -> not.?; Renamed Player -> Hero | Aki |