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Roflnauts 2
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Smash-like game
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Age
Commit message (
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Author
2017-04-04
First steps to move player-input logics into Player from Hero
Aki
2017-04-04
Combo is held the same way as shown now
Aki
2017-04-04
Kek, never commit late night. Fail statement back to not.Hero.update
Aki
2017-04-04
Punching method renamed, updated to use new stuff
Aki
2017-04-03
Renamed jumping-related variables, removed obsoletes.
Aki
2017-04-03
Maximum combo increased to 990
Aki
2017-04-03
Missed applyLinearImpulse in Hero
Aki
2017-04-03
Created physics functions to influence PhysicalBody; changed Hero to use ↵
Aki
them. Comments.
2017-04-03
Testing if body isn't destroyed in PhysicalBody's update
Aki
2017-04-03
World comments, other comments, todos
Aki
2017-04-03
Hero use direct parent's update rather than distant relative's one
Aki
2017-04-03
Effect is now child of Decoration. Uses Sprite methods and Decoration ↵
Aki
positioning
2017-04-03
Cloud is now child of Decoration; reworked majority of its content
Aki
2017-04-03
Decoration properly inherits from Sprite
Aki
2017-04-03
Platform is now child of PhysicalBody
Aki
2017-04-03
Setting group differently, moved debug draw to PhysicalBody from Hero
Aki
2017-04-03
Position, Fixture, Body init moved from Hero to PhysicalBody
Aki
2017-03-20
Hero.nextFrame -> Hero.goToNextFrame
Aki
2017-03-19
Debug is obsolete in not.Sprite
Aki
2017-03-19
Moving draw away to abstract classes
Aki
2017-03-19
Comments, todos, pretty useless
Aki
2017-03-19
Spaces!
Aki
2017-03-19
No constructors for abstracts
Aki
2017-03-19
Added tempalte for not.Player
Aki
2017-03-19
Small changes, comments
Aki
2017-03-19
Initializers in PhysicalBody, Hero and Sprite
Aki
2017-03-19
Night commit, added PhysicalBody, newImage to sprite
Aki
2017-03-17
Ray renamed and moved
Aki
2017-03-16
Moved ? -> not.?; Renamed Player -> Hero
Aki