index
:
Roflnauts 2
maps
master
mc-master
renegades
Smash-like game
Roflnauts 2 Team
summary
refs
log
tree
commit
diff
homepage
log msg
author
committer
range
path:
root
/
not
Age
Commit message (
Collapse
)
Author
2017-05-26
Comment on Entity
Aki
2017-05-26
Reviewed Ray which was way older than rest of stuff; moved to new oop module
Aki
2017-05-26
Rest of entities moved to new oop module; tested
Aki
2017-05-26
Random changed to use love lib
Aki
2017-05-26
Halfway through with moving to new OOP module
Aki
2017-04-08
Moved configs from root directory to config directory
Aki
2017-04-07
Maps and nauts list moved to config
Aki
Implemented functions to create icons list for them Changed so game uses these functions now
2017-04-07
Moved menu elements to /not/
Aki
2017-04-07
Moved map configs to config directory
Aki
2017-04-07
Moved menu configs to subdirectory
Aki
2017-04-06
Camera moved to /not/ and cleaned-up a bit
Aki
2017-04-06
Controller moved to /not/ and cleaned-up a bit.
Aki
2017-04-06
Settings moved to /not/, cleaned-up a bit
Aki
2017-04-06
Menu cleaned-up and moved to /not/
Aki
Menu is now similar to new code Menu.load => Menu.open
2017-04-06
Moved music.lua, cleaned-up its code; Fixed requires for main, World and Menu
Aki
2017-04-06
World clean-up init and table
Aki
2017-04-06
Moved damping back to Hero from Player
Aki
2017-04-06
Hotfix for destroyed body crash
Aki
2017-04-06
Hero.alive -> Hero.isAlive; World.init method
Aki
2017-04-06
Controller-related methods and variables in Player renamed
Aki
2017-04-05
Hero no longer uses controler-related functions/methods
Aki
2017-04-05
Moved most player-input-related methods from Hero to Player
Aki
2017-04-05
Some of World's create methods are now following new parameter orders of ↵
Aki
entities constructors
2017-04-04
First steps to move player-input logics into Player from Hero
Aki
2017-04-04
Combo is held the same way as shown now
Aki
2017-04-04
Kek, never commit late night. Fail statement back to not.Hero.update
Aki
2017-04-04
Punching method renamed, updated to use new stuff
Aki
2017-04-03
Renamed jumping-related variables, removed obsoletes.
Aki
2017-04-03
Maximum combo increased to 990
Aki
2017-04-03
Missed applyLinearImpulse in Hero
Aki
2017-04-03
Created physics functions to influence PhysicalBody; changed Hero to use ↵
Aki
them. Comments.
2017-04-03
Testing if body isn't destroyed in PhysicalBody's update
Aki
2017-04-03
World comments, other comments, todos
Aki
2017-04-03
Hero use direct parent's update rather than distant relative's one
Aki
2017-04-03
Effect is now child of Decoration. Uses Sprite methods and Decoration ↵
Aki
positioning
2017-04-03
Cloud is now child of Decoration; reworked majority of its content
Aki
2017-04-03
Decoration properly inherits from Sprite
Aki
2017-04-03
Platform is now child of PhysicalBody
Aki
2017-04-03
Setting group differently, moved debug draw to PhysicalBody from Hero
Aki
2017-04-03
Position, Fixture, Body init moved from Hero to PhysicalBody
Aki
2017-03-20
Hero.nextFrame -> Hero.goToNextFrame
Aki
2017-03-19
Debug is obsolete in not.Sprite
Aki
2017-03-19
Moving draw away to abstract classes
Aki
2017-03-19
Comments, todos, pretty useless
Aki
2017-03-19
Spaces!
Aki
2017-03-19
No constructors for abstracts
Aki
2017-03-19
Added tempalte for not.Player
Aki
2017-03-19
Small changes, comments
Aki
2017-03-19
Initializers in PhysicalBody, Hero and Sprite
Aki
2017-03-19
Night commit, added PhysicalBody, newImage to sprite
Aki
[next]