Age | Commit message (Expand) | Author |
2017-05-26 | Halfway through with moving to new OOP module | Aki |
2017-04-08 | Moved configs from root directory to config directory | Aki |
2017-04-07 | Maps and nauts list moved to config | Aki |
2017-04-07 | Moved menu elements to /not/ | Aki |
2017-04-07 | Moved map configs to config directory | Aki |
2017-04-07 | Moved menu configs to subdirectory | Aki |
2017-04-06 | Camera moved to /not/ and cleaned-up a bit | Aki |
2017-04-06 | Controller moved to /not/ and cleaned-up a bit. | Aki |
2017-04-06 | Settings moved to /not/, cleaned-up a bit | Aki |
2017-04-06 | Menu cleaned-up and moved to /not/ | Aki |
2017-04-06 | Moved music.lua, cleaned-up its code; Fixed requires for main, World and Menu | Aki |
2017-04-06 | World clean-up init and table | Aki |
2017-04-06 | Moved damping back to Hero from Player | Aki |
2017-04-06 | Hotfix for destroyed body crash | Aki |
2017-04-06 | Hero.alive -> Hero.isAlive; World.init method | Aki |
2017-04-06 | Controller-related methods and variables in Player renamed | Aki |
2017-04-05 | Hero no longer uses controler-related functions/methods | Aki |
2017-04-05 | Moved most player-input-related methods from Hero to Player | Aki |
2017-04-05 | Some of World's create methods are now following new parameter orders of enti... | Aki |
2017-04-04 | First steps to move player-input logics into Player from Hero | Aki |
2017-04-04 | Combo is held the same way as shown now | Aki |
2017-04-04 | Kek, never commit late night. Fail statement back to not.Hero.update | Aki |
2017-04-04 | Punching method renamed, updated to use new stuff | Aki |
2017-04-03 | Renamed jumping-related variables, removed obsoletes. | Aki |
2017-04-03 | Maximum combo increased to 990 | Aki |
2017-04-03 | Missed applyLinearImpulse in Hero | Aki |
2017-04-03 | Created physics functions to influence PhysicalBody; changed Hero to use them... | Aki |
2017-04-03 | Testing if body isn't destroyed in PhysicalBody's update | Aki |
2017-04-03 | World comments, other comments, todos | Aki |
2017-04-03 | Hero use direct parent's update rather than distant relative's one | Aki |
2017-04-03 | Effect is now child of Decoration. Uses Sprite methods and Decoration positio... | Aki |
2017-04-03 | Cloud is now child of Decoration; reworked majority of its content | Aki |
2017-04-03 | Decoration properly inherits from Sprite | Aki |
2017-04-03 | Platform is now child of PhysicalBody | Aki |
2017-04-03 | Setting group differently, moved debug draw to PhysicalBody from Hero | Aki |
2017-04-03 | Position, Fixture, Body init moved from Hero to PhysicalBody | Aki |
2017-03-20 | Hero.nextFrame -> Hero.goToNextFrame | Aki |
2017-03-19 | Debug is obsolete in not.Sprite | Aki |
2017-03-19 | Moving draw away to abstract classes | Aki |
2017-03-19 | Comments, todos, pretty useless | Aki |
2017-03-19 | Spaces! | Aki |
2017-03-19 | No constructors for abstracts | Aki |
2017-03-19 | Added tempalte for not.Player | Aki |
2017-03-19 | Small changes, comments | Aki |
2017-03-19 | Initializers in PhysicalBody, Hero and Sprite | Aki |
2017-03-19 | Night commit, added PhysicalBody, newImage to sprite | Aki |
2017-03-17 | Ray renamed and moved | Aki |
2017-03-16 | Moved ? -> not.?; Renamed Player -> Hero | Aki |