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Roflnauts 2
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Smash-like game
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PhysicalBody.lua
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Commit message (
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Author
2018-04-07
Now uses getFixtures instead of deprecated getFixtureList
Aki
2018-04-07
Hopefully all uses of setColor now use values in <0,1> range
Aki
2017-09-21
Debug drawing for Traps
Aki
2017-09-12
Removed obsolete offsets and scale from draw of Sprites and children
Aki
2017-09-12
Draw debugging utilities using scaled camera
Aki
2017-09-11
Debug drawing changed to use new Camera properly
Aki
2017-07-19
Initial clash
Aki
No additional effect, rusty mechanics for now
2017-05-26
Halfway through with moving to new OOP module
Aki
2017-04-04
Kek, never commit late night. Fail statement back to not.Hero.update
Aki
2017-04-03
Created physics functions to influence PhysicalBody; changed Hero to use ↵
Aki
them. Comments.
2017-04-03
Testing if body isn't destroyed in PhysicalBody's update
Aki
2017-04-03
World comments, other comments, todos
Aki
2017-04-03
Platform is now child of PhysicalBody
Aki
2017-04-03
Setting group differently, moved debug draw to PhysicalBody from Hero
Aki
2017-04-03
Position, Fixture, Body init moved from Hero to PhysicalBody
Aki
2017-03-19
Moving draw away to abstract classes
Aki
2017-03-19
No constructors for abstracts
Aki
2017-03-19
Small changes, comments
Aki
2017-03-19
Initializers in PhysicalBody, Hero and Sprite
Aki
2017-03-19
Night commit, added PhysicalBody, newImage to sprite
Aki