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Roflnauts 2
maps
master
mc-master
renegades
Smash-like game
Roflnauts 2 Team
summary
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path:
root
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Hero.lua
Age
Commit message (
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Author
2017-09-22
Split nauts.lua into several files now used by Hero and Menu
Aki
2017-09-12
Removed obsolete offsets and scale from draw of Sprites and children
Aki
2017-09-07
Removed tables for specific objects and replaced references with proper ↵
Aki
method calls
2017-09-06
Tag color fixed
Aki
2017-09-02
Center_* changed to center.* (table)
Aki
2017-07-20
Moved name-tag drawing to separate function; moved up overall in drawing ↵
Aki
functions
2017-07-20
Added initial name tags above Heroes
Aki
2017-07-19
Initial clash
Aki
No additional effect, rusty mechanics for now
2017-07-18
Resized 16px effects frames to 24px
Aki
2017-07-18
Respawning now resets salto and smoke flags in Hero's behaviour
Aki
2017-07-18
Renamed few more poperties in Hero which are used the same way as statics
Aki
2017-07-18
Removed obsolete punchdir and reworked physical animations on punches
Aki
2017-07-17
Moved landing method to Hero from World
Aki
2017-07-17
Trail now works mostly as intended
Aki
2017-07-17
Changed order of properties in Hero's constructor
Aki
2017-07-17
More properties moved to constructor in Hero
Aki
2017-07-16
Cleaning-up Hero and Player, this far w/o big changes
Aki
2017-07-16
Exploding update and new methods of Hero
Aki
2017-07-16
Additional condition for trail to appear
Aki
Wider range for random position
2017-07-16
Initial trial effect, it's too fun
Aki
2017-06-15
Removed magic numbers in punching
Aki
2017-05-26
Halfway through with moving to new OOP module
Aki
2017-04-08
Moved configs from root directory to config directory
Aki
2017-04-07
Maps and nauts list moved to config
Aki
Implemented functions to create icons list for them Changed so game uses these functions now
2017-04-06
Moved damping back to Hero from Player
Aki
2017-04-06
Hero.alive -> Hero.isAlive; World.init method
Aki
2017-04-05
Hero no longer uses controler-related functions/methods
Aki
2017-04-05
Moved most player-input-related methods from Hero to Player
Aki
2017-04-04
First steps to move player-input logics into Player from Hero
Aki
2017-04-04
Combo is held the same way as shown now
Aki
2017-04-04
Kek, never commit late night. Fail statement back to not.Hero.update
Aki
2017-04-04
Punching method renamed, updated to use new stuff
Aki
2017-04-03
Renamed jumping-related variables, removed obsoletes.
Aki
2017-04-03
Maximum combo increased to 990
Aki
2017-04-03
Missed applyLinearImpulse in Hero
Aki
2017-04-03
Created physics functions to influence PhysicalBody; changed Hero to use ↵
Aki
them. Comments.
2017-04-03
Testing if body isn't destroyed in PhysicalBody's update
Aki
2017-04-03
World comments, other comments, todos
Aki
2017-04-03
Hero use direct parent's update rather than distant relative's one
Aki
2017-04-03
Setting group differently, moved debug draw to PhysicalBody from Hero
Aki
2017-04-03
Position, Fixture, Body init moved from Hero to PhysicalBody
Aki
2017-03-20
Hero.nextFrame -> Hero.goToNextFrame
Aki
2017-03-19
Moving draw away to abstract classes
Aki
2017-03-19
Comments, todos, pretty useless
Aki
2017-03-19
Spaces!
Aki
2017-03-19
Small changes, comments
Aki
2017-03-19
Initializers in PhysicalBody, Hero and Sprite
Aki
2017-03-19
Night commit, added PhysicalBody, newImage to sprite
Aki
2017-03-16
Moved ? -> not.?; Renamed Player -> Hero
Aki