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path: root/not/Hero.lua
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2017-09-22Removed obsolete attempts to load portraits atlasAki
2017-09-22Hero now properly uses split-up portraitsAki
2017-09-22Changed portrait quad property name in HeroAki
2017-09-22Split nauts.lua into several files now used by Hero and MenuAki
2017-09-12Removed obsolete offsets and scale from draw of Sprites and childrenAki
2017-09-07Removed tables for specific objects and replaced references with proper ↵Aki
method calls
2017-09-06Tag color fixedAki
2017-09-02Center_* changed to center.* (table)Aki
2017-07-20Moved name-tag drawing to separate function; moved up overall in drawing ↵Aki
functions
2017-07-20Added initial name tags above HeroesAki
2017-07-19Initial clashAki
No additional effect, rusty mechanics for now
2017-07-18Resized 16px effects frames to 24pxAki
2017-07-18Respawning now resets salto and smoke flags in Hero's behaviourAki
2017-07-18Renamed few more poperties in Hero which are used the same way as staticsAki
2017-07-18Removed obsolete punchdir and reworked physical animations on punchesAki
2017-07-17Moved landing method to Hero from WorldAki
2017-07-17Trail now works mostly as intendedAki
2017-07-17Changed order of properties in Hero's constructorAki
2017-07-17More properties moved to constructor in HeroAki
2017-07-16Cleaning-up Hero and Player, this far w/o big changesAki
2017-07-16Exploding update and new methods of HeroAki
2017-07-16Additional condition for trail to appearAki
Wider range for random position
2017-07-16Initial trial effect, it's too funAki
2017-06-15Removed magic numbers in punchingAki
2017-05-26Halfway through with moving to new OOP moduleAki
2017-04-08Moved configs from root directory to config directoryAki
2017-04-07Maps and nauts list moved to configAki
Implemented functions to create icons list for them Changed so game uses these functions now
2017-04-06Moved damping back to Hero from PlayerAki
2017-04-06Hero.alive -> Hero.isAlive; World.init methodAki
2017-04-05Hero no longer uses controler-related functions/methodsAki
2017-04-05Moved most player-input-related methods from Hero to PlayerAki
2017-04-04First steps to move player-input logics into Player from HeroAki
2017-04-04Combo is held the same way as shown nowAki
2017-04-04Kek, never commit late night. Fail statement back to not.Hero.updateAki
2017-04-04Punching method renamed, updated to use new stuffAki
2017-04-03Renamed jumping-related variables, removed obsoletes.Aki
2017-04-03Maximum combo increased to 990Aki
2017-04-03Missed applyLinearImpulse in HeroAki
2017-04-03Created physics functions to influence PhysicalBody; changed Hero to use ↵Aki
them. Comments.
2017-04-03Testing if body isn't destroyed in PhysicalBody's updateAki
2017-04-03World comments, other comments, todosAki
2017-04-03Hero use direct parent's update rather than distant relative's oneAki
2017-04-03Setting group differently, moved debug draw to PhysicalBody from HeroAki
2017-04-03Position, Fixture, Body init moved from Hero to PhysicalBodyAki
2017-03-20Hero.nextFrame -> Hero.goToNextFrameAki
2017-03-19Moving draw away to abstract classesAki
2017-03-19Comments, todos, pretty uselessAki
2017-03-19Spaces!Aki
2017-03-19Small changes, commentsAki
2017-03-19Initializers in PhysicalBody, Hero and SpriteAki