Age | Commit message (Expand) | Author |
2017-04-04 | First steps to move player-input logics into Player from Hero | Aki |
2017-04-04 | Combo is held the same way as shown now | Aki |
2017-04-04 | Kek, never commit late night. Fail statement back to not.Hero.update | Aki |
2017-04-04 | Punching method renamed, updated to use new stuff | Aki |
2017-04-03 | Renamed jumping-related variables, removed obsoletes. | Aki |
2017-04-03 | Maximum combo increased to 990 | Aki |
2017-04-03 | Missed applyLinearImpulse in Hero | Aki |
2017-04-03 | Created physics functions to influence PhysicalBody; changed Hero to use them... | Aki |
2017-04-03 | Testing if body isn't destroyed in PhysicalBody's update | Aki |
2017-04-03 | World comments, other comments, todos | Aki |
2017-04-03 | Hero use direct parent's update rather than distant relative's one | Aki |
2017-04-03 | Setting group differently, moved debug draw to PhysicalBody from Hero | Aki |
2017-04-03 | Position, Fixture, Body init moved from Hero to PhysicalBody | Aki |
2017-03-20 | Hero.nextFrame -> Hero.goToNextFrame | Aki |
2017-03-19 | Moving draw away to abstract classes | Aki |
2017-03-19 | Comments, todos, pretty useless | Aki |
2017-03-19 | Spaces! | Aki |
2017-03-19 | Small changes, comments | Aki |
2017-03-19 | Initializers in PhysicalBody, Hero and Sprite | Aki |
2017-03-19 | Night commit, added PhysicalBody, newImage to sprite | Aki |
2017-03-16 | Moved ? -> not.?; Renamed Player -> Hero | Aki |