Age | Commit message (Expand) | Author |
2017-07-20 | Added initial name tags above Heroes | Aki |
2017-07-19 | Initial clash | Aki |
2017-07-18 | Resized 16px effects frames to 24px | Aki |
2017-07-18 | Respawning now resets salto and smoke flags in Hero's behaviour | Aki |
2017-07-18 | Renamed few more poperties in Hero which are used the same way as statics | Aki |
2017-07-18 | Removed obsolete punchdir and reworked physical animations on punches | Aki |
2017-07-17 | Moved landing method to Hero from World | Aki |
2017-07-17 | Trail now works mostly as intended | Aki |
2017-07-17 | Changed order of properties in Hero's constructor | Aki |
2017-07-17 | More properties moved to constructor in Hero | Aki |
2017-07-16 | Cleaning-up Hero and Player, this far w/o big changes | Aki |
2017-07-16 | Exploding update and new methods of Hero | Aki |
2017-07-16 | Additional condition for trail to appear | Aki |
2017-07-16 | Initial trial effect, it's too fun | Aki |
2017-06-15 | Removed magic numbers in punching | Aki |
2017-05-26 | Halfway through with moving to new OOP module | Aki |
2017-04-08 | Moved configs from root directory to config directory | Aki |
2017-04-07 | Maps and nauts list moved to config | Aki |
2017-04-06 | Moved damping back to Hero from Player | Aki |
2017-04-06 | Hero.alive -> Hero.isAlive; World.init method | Aki |
2017-04-05 | Hero no longer uses controler-related functions/methods | Aki |
2017-04-05 | Moved most player-input-related methods from Hero to Player | Aki |
2017-04-04 | First steps to move player-input logics into Player from Hero | Aki |
2017-04-04 | Combo is held the same way as shown now | Aki |
2017-04-04 | Kek, never commit late night. Fail statement back to not.Hero.update | Aki |
2017-04-04 | Punching method renamed, updated to use new stuff | Aki |
2017-04-03 | Renamed jumping-related variables, removed obsoletes. | Aki |
2017-04-03 | Maximum combo increased to 990 | Aki |
2017-04-03 | Missed applyLinearImpulse in Hero | Aki |
2017-04-03 | Created physics functions to influence PhysicalBody; changed Hero to use them... | Aki |
2017-04-03 | Testing if body isn't destroyed in PhysicalBody's update | Aki |
2017-04-03 | World comments, other comments, todos | Aki |
2017-04-03 | Hero use direct parent's update rather than distant relative's one | Aki |
2017-04-03 | Setting group differently, moved debug draw to PhysicalBody from Hero | Aki |
2017-04-03 | Position, Fixture, Body init moved from Hero to PhysicalBody | Aki |
2017-03-20 | Hero.nextFrame -> Hero.goToNextFrame | Aki |
2017-03-19 | Moving draw away to abstract classes | Aki |
2017-03-19 | Comments, todos, pretty useless | Aki |
2017-03-19 | Spaces! | Aki |
2017-03-19 | Small changes, comments | Aki |
2017-03-19 | Initializers in PhysicalBody, Hero and Sprite | Aki |
2017-03-19 | Night commit, added PhysicalBody, newImage to sprite | Aki |
2017-03-16 | Moved ? -> not.?; Renamed Player -> Hero | Aki |