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Roflnauts 2
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Smash-like game
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Author
2017-09-07
Removed obsolete config/maps.lua
Aki
2017-09-07
Rill translated to dev format
Aki
2017-09-07
Map name changes
Aki
2017-09-07
Aiguillon translated to dev format
Aki
2017-09-06
Translated Alpha Abyss map to dev format
Aki
2017-09-06
Tag color fixed
Aki
2017-09-06
Some additional info dislayed in debug mode
Aki
2017-09-06
Spawn some Clouds on start
Aki
2017-09-06
Some actual functionality added to CloudGen
Aki
2017-09-06
yer funny aki, arent yer
Aki
2017-09-05
Fresh take on cloud-related random methods
Aki
2017-09-05
Move clouds in front of decorations
Aki
2017-09-05
That background kept irritating me. Background now follows offset with ratio
Aki
2017-09-05
Converted default map to new format for cloud testing
Aki
2017-09-05
Cloud clean-up, moving methods from World to CloudGenerator
Aki
2017-09-05
CloudGenerator created
Aki
2017-09-05
It isn't anymore
Aki
2017-09-05
Display map name instead of table ref
Aki
2017-09-05
Random naut selection is back!
Aki
2017-09-05
Disallow nauts duplicates and empty as selection
Aki
2017-09-05
Moved selector's action handlers outside controlpressed method
Aki
2017-09-05
Map config filepath is now added to map config table; used by debug mode
Aki
2017-09-05
Force start and countdown; selectors properly placed
Aki
2017-09-05
Centered nauts selectors group
Aki
2017-09-05
Fixed typo in Group
Aki
2017-09-05
Added addChild, setPosition and getSize to Group
Aki
2017-09-05
Map config table is now passed to World rather than map name
Aki
2017-09-05
Notes on new naut selector
Aki
2017-09-05
Separated dev code part from rest
Aki
2017-09-05
Provided icons for nauts selectors
Aki
2017-09-05
Darken not unique selections
Aki
2017-09-05
Provide icons for map selector to draw
Aki
2017-09-05
That will draw content for selector's box for now
Aki
2017-09-04
Naut selection kinda works with new Group+Selector combo
Aki
2017-09-04
Fix also in this line
Aki
2017-09-04
Fix for empty second parameter in table.insert
Aki
2017-09-04
Minor interaction changes; draw arrows
Aki
2017-09-04
Basic interaction and changes to lock mechanic
Aki
2017-09-04
Centered map selector
Aki
2017-09-04
Testing new Selector and added update, locked drawing
Aki
2017-09-04
Basic draw for Selector
Aki
2017-09-04
Clearing up getLocked, docs changes
Aki
2017-09-04
Minor getLocked and isUnique changes
Aki
2017-09-04
First steps in Selector rewrite
Aki
2017-09-04
Added callEachBut method
Aki
2017-09-04
No more dank name: Demux => Group
Aki
2017-09-04
Fixed callWithSet
Aki
2017-09-04
There was no end to it
Aki
2017-09-04
Buttons' size just for sake
Aki
2017-09-04
Note about Element's getSize
Aki
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