diff options
Diffstat (limited to 'world.lua')
-rw-r--r-- | world.lua | 47 |
1 files changed, 41 insertions, 6 deletions
@@ -16,11 +16,13 @@ World = { camera = nil, -- cloud generator clouds_delay = 6, - clouds_initial = nil + clouds_initial = nil, + -- Map + map = nil } -- Constructor of `World` ZA WARUDO! -function World:new() +function World:new(map, ...) -- Meta local o = {} setmetatable(o, self) @@ -47,9 +49,40 @@ function World:new() for i=1,5 do o:randomizeCloud(false) end + -- Map + local map = map or "default" + o:loadMap(map) + -- Nauts + o:spawnNauts(...) return o end +-- Load map from file +function World:loadMap(name) + local name = name or "default" + name = "maps/" .. name + local map = require(name) + self.map = map + for _,platform in pairs(self.map.platforms) do + self:createPlatform(platform.x, platform.y, platform.shape, platform.sprite) + end +end + +-- Spawn all the nauts for the round +function World:spawnNauts(...) + local nauts = {...} + for _,naut in pairs(nauts) do + local x,y = self:getSpawnPosition() + self:createNaut(x, y, naut) + end +end + +-- Get respawn location +function World:getSpawnPosition() + local n = math.random(1, #self.map.respawns) + return self.map.respawns[n].x, self.map.respawns[n].y +end + -- Add new platform to the world function World:createPlatform(x, y, polygon, sprite) table.insert(self.Platforms, Ground:new(self.world, x, y, polygon, sprite)) @@ -140,10 +173,12 @@ end -- Draw function World:draw() -- Hard-coded background (for now) - love.graphics.setColor(193, 100, 99, 255) - love.graphics.rectangle("fill", 0, 0, love.graphics.getWidth(), love.graphics.getHeight()*0.25) - love.graphics.setColor(179, 82, 80, 255) - love.graphics.rectangle("fill", 0, love.graphics.getHeight()*0.8, love.graphics.getWidth(), love.graphics.getHeight()*0.2) + love.graphics.setColor(self.map.color_bot) + love.graphics.rectangle("fill", 0, 0, love.graphics.getWidth(), love.graphics.getHeight()) + love.graphics.setColor(self.map.color_mid) + love.graphics.rectangle("fill", 0, 0, love.graphics.getWidth(), love.graphics.getHeight()*0.8) + love.graphics.setColor(self.map.color_top) + love.graphics.rectangle("fill", 0, 0, love.graphics.getWidth(), love.graphics.getHeight()*0.25) -- Camera stuff local offset_x, offset_y = self.camera:getOffsets() |