diff options
Diffstat (limited to 'selector.lua')
-rw-r--r-- | selector.lua | 78 |
1 files changed, 31 insertions, 47 deletions
diff --git a/selector.lua b/selector.lua index 03be918..1a449ed 100644 --- a/selector.lua +++ b/selector.lua @@ -1,4 +1,4 @@ --- `Selector` (Element) +--- `Selector` -- Used in Menu for selecting various things from list. Works for each Controller set or globally. --[[ How to use `Selector` in `Menu` config file? @@ -12,9 +12,8 @@ selector:new(menu) :set("global", false) -- true: single selector; false: selector for each controller set present :init() ]] - Selector = { - parent, + parent = --[[not.Menu]]nil, x = 0, y = 0, width = 0, @@ -35,53 +34,39 @@ Selector = { icons_q } +-- `Selector` is a child of `Element`. +require "element" +Selector.__index = Selector +setmetatable(Selector, Element) + -- Constructor -function Selector:new(parent) - local o = {} - setmetatable(o, self) - self.__index = self +function Selector:new (parent) + local o = setmetatable({}, self) o.parent = parent o.sprite, o.quads = parent:getSheet() return o end --- Position -function Selector:getPosition() - return self.x, self.y -end -function Selector:setPosition(x,y) - self.x, self.y = x, y - return self -end - -- Size of single block -function Selector:getSize() +function Selector:getSize () return self.width, self.height end -function Selector:setSize(width, height) +function Selector:setSize (width, height) self.width, self.height = width, height return self end -- Spacing between two blocks -function Selector:getMargin() +function Selector:getMargin () return self.margin end -function Selector:setMargin(margin) +function Selector:setMargin (margin) self.margin = margin return self end --- General setter for Menu configuration files -function Selector:set(name, func) - if type(name) == "string" and func ~= nil then - self[name] = func - end - return self -end - -- Initialize Selector with current settings. -function Selector:init() +function Selector:init () -- Make sure that there is list present if self.list == nil then self.list = {} @@ -105,17 +90,17 @@ function Selector:init() end -- Cycle through list on given number -function Selector:next(n) +function Selector:next (n) local current = self.selections[n] self:setSelection(n, current + 1) end -function Selector:previous(n) +function Selector:previous (n) local current = self.selections[n] self:setSelection(n, current - 1) end -- Get number associated with a given set -function Selector:checkNumber(set) +function Selector:checkNumber (set) if self.global then return 1 end -- For global Selector for n,check in pairs(self.sets) do if check == set then return n end @@ -123,13 +108,13 @@ function Selector:checkNumber(set) end -- Check if given number is locked -function Selector:isLocked(n) +function Selector:isLocked (n) local n = n or 1 return self.locks[n] end -- Sets value of selection of given number. Returns old. -function Selector:setSelection(n, new) +function Selector:setSelection (n, new) -- Functception. It sounds like fun but it isn't. local function limit(new, total) if new > total then @@ -147,18 +132,18 @@ function Selector:setSelection(n, new) end -- Get value of selection of given number -function Selector:getSelection(n) +function Selector:getSelection (n) local n = n or 1 return self.selections[n] end -- Get value from list by selection -function Selector:getListValue(i) +function Selector:getListValue (i) return self.list[i] end -- Checks if selection of given number is unique within Selector scope. -function Selector:isUnique(n) +function Selector:isUnique (n) local selection = self:getSelection(n) for fn,v in pairs(self.selections) do if fn ~= n and self:isLocked(fn) and v == selection then @@ -169,7 +154,7 @@ function Selector:isUnique(n) end -- Get list of selections, checks if not locked are allowed. -function Selector:getFullSelection(allowed) +function Selector:getFullSelection (allowed) local allowed = allowed if allowed == nil then allowed = false end local t = {} @@ -186,7 +171,7 @@ function Selector:getFullSelection(allowed) end -- Rolls and returns random selection from list that is not locked. -function Selector:rollRandom(avoids) +function Selector:rollRandom (avoids) -- Me: You should make it simpler. -- Inner me: Nah, it works. Leave it. -- Me: Ok, let's leave it as it is. @@ -209,7 +194,7 @@ function Selector:rollRandom(avoids) end -- Draw single block of Selector -function Selector:drawBlock(n, x, y, scale) +function Selector:drawBlock (n, x, y, scale) if self.quads == nil or self.sprite == nil then return end local x, y = x or 0, y or 0 local name = self:getListValue(self:getSelection(n)) @@ -249,16 +234,16 @@ function Selector:drawBlock(n, x, y, scale) end -- Menu callbacks -function Selector:focus() -- Called when Element gains focus +function Selector:focus () -- Called when Element gains focus self.focused = true return true end -function Selector:blur() -- Called when Element loses focus +function Selector:blur () -- Called when Element loses focus self.focused = false end -- LÖVE2D callbacks -function Selector:draw(scale) +function Selector:draw (scale) local x,y = self:getPosition() local margin = self:getMargin() local width = self:getSize() @@ -267,7 +252,7 @@ function Selector:draw(scale) self:drawBlock(n, x+(margin+width)*(n-1)+margin*n, y, scale) end end -function Selector:update(dt) +function Selector:update (dt) self.delay = self.delay + dt if self.delay > Selector.delay then -- Selector.delay is initial self.delay = self.delay - Selector.delay @@ -276,7 +261,7 @@ end -- Controller callbacks -- TODO: Add action to perform when key is pressed and selector is locked in e.g. to move into character selection from map selection. -function Selector:controlpressed(set, action, key) +function Selector:controlpressed (set, action, key) if set and self.focused then local n = self:checkNumber(set) local locked = self:isLocked(n) @@ -301,6 +286,5 @@ function Selector:controlpressed(set, action, key) end end end -function Selector:controlreleased(set, action, key) end -return Selector
\ No newline at end of file +return Selector |