diff options
Diffstat (limited to 'ray.lua')
-rw-r--r-- | ray.lua | 52 |
1 files changed, 0 insertions, 52 deletions
diff --git a/ray.lua b/ray.lua deleted file mode 100644 index bbe11c1..0000000 --- a/ray.lua +++ /dev/null @@ -1,52 +0,0 @@ --- `Ray` --- That awesome effect that blinks when player dies! - --- WHOLE CODE HAS FLAG OF "need a cleanup" - -Ray = { - naut = nil, - world = nil, - canvas = nil, - delay = 0.3 -} -function Ray:new(naut, world) - -- Meta - local o = {} - setmetatable(o, self) - self.__index = self - -- Init - o.naut = naut - o.world = world - -- Cavas, this is temporary, I believe. - local scale = o.world.camera.scale - local w, h = love.graphics.getWidth(), love.graphics.getHeight() - o.canvas = love.graphics.newCanvas(w/scale, h/scale) - return o -end -function Ray:update(dt) - self.delay = self.delay - dt - if self.delay < 0 then - return true -- delete - end - return false -end -function Ray:draw(offset_x, offset_y, scale) - love.graphics.setCanvas(self.canvas) - love.graphics.clear() - love.graphics.setColor(255, 247, 228, 247) - love.graphics.setLineStyle("rough") - love.graphics.setLineWidth(self.delay*160) - local x, y = self.naut:getPosition() - local m = self.world.map - local dy = m.height - if y > m.center_y then - dy = -dy - end - love.graphics.line(-x+offset_x,-y+offset_y-dy*0.7,x+offset_x,y+dy*0.7+offset_y) - -- reset - love.graphics.setCanvas() - love.graphics.setLineWidth(1) - love.graphics.setColor(255,255,255,255) - -- draw on screen - love.graphics.draw(self.canvas, 0, 0, 0, scale, scale) -end |