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-rw-r--r--player.lua42
1 files changed, 33 insertions, 9 deletions
diff --git a/player.lua b/player.lua
index eaabac5..de64db1 100644
--- a/player.lua
+++ b/player.lua
@@ -16,11 +16,15 @@ Player = {
rotate = 0, -- "angle" would sound better
facing = 1,
max_velocity = 105,
- combo = 1,
world = nil, -- game world
+ -- Combat
+ combo = 1,
lives = 3,
spawntimer = 0,
alive = true,
+ punchcd = 0,
+ punchinitial = 0.28,
+ punchdir = 0,
-- Animation
animations = require "animations",
current = nil,
@@ -126,20 +130,18 @@ function Player:update (dt)
-- Thank you De Morgan!
if self.current.repeated or not (self.frame == self.current.frames) then
self.frame = (self.frame % self.current.frames) + 1
- elseif love.keyboard.isDown(self.key_right) or
- love.keyboard.isDown(self.key_left)
- then
+ elseif love.keyboard.isDown(self.key_right) or love.keyboard.isDown(self.key_left) then
-- If nonrepeatable animation is finished and player is walking
self:changeAnimation("walk")
elseif self.current == self.animations.damage then
self:changeAnimation("idle")
end
end
-
+
-- # DEATH
-- We all die in the end.
if (self.body:getX() < -600 or self.body:getX() > 780 or
- self.body:getY() < -800 or self.body:getY() > 500) and
+ self.body:getY() < -500 or self.body:getY() > 500) and
self.alive
then
self:die()
@@ -152,6 +154,25 @@ function Player:update (dt)
if self.spawntimer <= 0 and not self.alive and self.lives >= 0 then
self:respawn()
end
+
+ -- # PUNCH
+ -- Cooldown
+ if self.punchcd > 0 then
+ self.punchcd = self.punchcd - dt
+ end
+
+ -- Stop vertical
+ if self.punchcd > 0 then
+ if self.punchdir == 0 then
+ self.body:setLinearVelocity(0,0)
+ else
+ self.body:setLinearVelocity(25*self.facing,0)
+ end
+ end
+
+ if self.punchcd <= 0 and self.punchdir == 1 then
+ self.punchdir = 0
+ end
end
-- Keypressed callback (I think?) of `Player`
@@ -179,7 +200,7 @@ function Player:keypressed (key)
end
-- Punching
- if key == self.key_hit then
+ if key == self.key_hit and self.punchcd <= 0 then
-- Punch up
if love.keyboard.isDown(self.key_up) then
self:hit(0, -1)
@@ -254,13 +275,15 @@ end
-- Punch of `Player`
-- REWORK NEEDED Issue #8
function Player:hit (horizontal, vertical)
+ self.punchcd = self.punchinitial
+ -- Resolve hit direction
if vertical == -1 then
self:changeAnimation("attack_up")
elseif vertical == 1 then
self:changeAnimation("attack_down")
else
self:changeAnimation("attack")
- self.body:applyLinearImpulse(10*self.facing, 0)
+ self.punchdir = 1
end
for k,n in pairs(self.world.Nauts) do
if n ~= self then
@@ -289,7 +312,7 @@ function Player:damage (horizontal, vertical)
self:createEffect("hit")
local x,y = self.body:getLinearVelocity()
self.body:setLinearVelocity(x,0)
- self.body:applyLinearImpulse((34+12*self.combo)*horizontal, (50+10*self.combo)*vertical + 15)
+ self.body:applyLinearImpulse((28+12*self.combo)*horizontal, (60+10*self.combo)*vertical + 15)
self:changeAnimation("damage")
self.combo = math.min(10, self.combo + 1)
end
@@ -308,4 +331,5 @@ function Player:respawn ()
self.body:setLinearVelocity(0,0)
self.body:setPosition(290/2, 180/2-80)
self:createEffect("respawn")
+ self:changeAnimation("idle")
end \ No newline at end of file