diff options
Diffstat (limited to 'player.lua')
-rw-r--r-- | player.lua | 6 |
1 files changed, 4 insertions, 2 deletions
@@ -18,6 +18,7 @@ Player = { max_velocity = 105, combo = 1, world = nil, -- game world + lives = 3, -- Animation animations = require "animations", current = nil, @@ -258,8 +259,6 @@ function Player:hit (horizontal, vertical) end if didHit then n:damage(horizontal, vertical) - n.combo = n.combo + 1 - print(n.combo) end end end @@ -268,6 +267,9 @@ end -- Taking damage of `Player` by successful hit test function Player:damage (horizontal, vertical) self:createEffect("hit") + local x,y = self.body:getLinearVelocity() + self.body:setLinearVelocity(x,0) self.body:applyLinearImpulse((34+12*self.combo)*horizontal, (50+10*self.combo)*vertical + 15) self:changeAnimation("damage") + self.combo = math.min(10, self.combo + 1) end
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