diff options
Diffstat (limited to 'player.lua')
-rw-r--r-- | player.lua | 11 |
1 files changed, 9 insertions, 2 deletions
@@ -23,7 +23,7 @@ Player = { spawntimer = 0, alive = true, punchcd = 0, - punchinitial = 0.28, + punchinitial = 0.25, punchdir = 0, -- Animation animations = require "animations", @@ -42,7 +42,7 @@ Player = { key_right = "right", key_up = "up", key_down = "down", - key_hit = "return" -- don't ask + key_hit = "return" } -- Constructor of `Player` @@ -307,6 +307,11 @@ function Player:hit (horizontal, vertical) end end +-- Hittest +function Player:testHit (caller, direction) + +end + -- Taking damage of `Player` by successful hit test function Player:damage (horizontal, vertical) self:createEffect("hit") @@ -324,6 +329,7 @@ function Player:die () self.alive = false self.spawntimer = 1 self.world.camera:startShake() + self.body:setActive(false) end -- And then respawn. Like Jon Snow. @@ -331,6 +337,7 @@ function Player:respawn () self.alive = true self.body:setLinearVelocity(0,0) self.body:setPosition(290/2, 180/2-80) + self.body:setActive(true) self:createEffect("respawn") self:changeAnimation("idle") end
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