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-rw-r--r--player.lua16
1 files changed, 9 insertions, 7 deletions
diff --git a/player.lua b/player.lua
index 8ff100d..327a29b 100644
--- a/player.lua
+++ b/player.lua
@@ -17,6 +17,7 @@ Player = {
facing = 1,
max_velocity = 105,
combo = 1,
+ world = nil, -- game world
-- Animation
animations = require "animations",
current = nil,
@@ -38,7 +39,7 @@ Player = {
}
-- Constructor of `Player`
-function Player:new (world, x, y, spritesheet)
+function Player:new (game, world, x, y, spritesheet)
-- Meta
local o = {}
setmetatable(o, self)
@@ -47,11 +48,13 @@ function Player:new (world, x, y, spritesheet)
o.body = love.physics.newBody(world, x, y, "dynamic")
o.shape = love.physics.newRectangleShape(10, 17)
o.fixture = love.physics.newFixture(o.body, o.shape, 8)
- o.sprite = love.graphics.newImage(spritesheet)
o.fixture:setUserData(o)
o.fixture:setCategory(2)
o.fixture:setMask(2)
o.body:setFixedRotation(true)
+ -- Misc
+ o.sprite = love.graphics.newImage(spritesheet)
+ o.world = game
-- Animation
o.initial = o.delay
o.current = o.animations.idle
@@ -135,7 +138,7 @@ function Player:keypressed (key)
-- Jumping
if key == self.key_jump then
if not self.inAir then
- w:createEffect("jump", self.body:getX()-12, self.body:getY()-15)
+ self.world:createEffect("jump", self.body:getX()-12, self.body:getY()-15)
self.jumpactive = true
if (self.current == self.animations.attack) or
(self.current == self.animations.attack_up) or
@@ -143,7 +146,7 @@ function Player:keypressed (key)
self:changeAnimation("idle")
end
elseif self.jumpdouble then
- w:createEffect("doublejump", self.body:getX()-12, self.body:getY()-15)
+ self.world:createEffect("doublejump", self.body:getX()-12, self.body:getY()-15)
self.jumpactive = true
self.jumpdouble = false
end
@@ -227,8 +230,7 @@ function Player:hit (horizontal, vertical)
self:changeAnimation("attack")
self.body:applyLinearImpulse(10*self.facing, 0)
end
- -- w.Nauts [!] temporary
- for k,n in pairs(w.Nauts) do
+ for k,n in pairs(self.world.Nauts) do
if n ~= self then
local didHit = false
if n.fixture:testPoint(self.body:getX()+12*horizontal,self.body:getY()-2) then
@@ -254,7 +256,7 @@ end
-- Taking damage of `Player` by successful hit test
function Player:damage (horizontal, vertical)
- w:createEffect("hit", self.body:getX()-4, self.body:getY()-7)
+ self.world:createEffect("hit", self.body:getX()-4, self.body:getY()-7)
self.body:applyLinearImpulse((34+12*self.combo)*horizontal, (50+10*self.combo)*vertical + 15)
self:changeAnimation("damage")
end \ No newline at end of file