diff options
Diffstat (limited to 'player.lua')
-rw-r--r-- | player.lua | 16 |
1 files changed, 9 insertions, 7 deletions
@@ -17,6 +17,7 @@ Player = { facing = 1, max_velocity = 105, combo = 1, + world = nil, -- game world -- Animation animations = require "animations", current = nil, @@ -38,7 +39,7 @@ Player = { } -- Constructor of `Player` -function Player:new (world, x, y, spritesheet) +function Player:new (game, world, x, y, spritesheet) -- Meta local o = {} setmetatable(o, self) @@ -47,11 +48,13 @@ function Player:new (world, x, y, spritesheet) o.body = love.physics.newBody(world, x, y, "dynamic") o.shape = love.physics.newRectangleShape(10, 17) o.fixture = love.physics.newFixture(o.body, o.shape, 8) - o.sprite = love.graphics.newImage(spritesheet) o.fixture:setUserData(o) o.fixture:setCategory(2) o.fixture:setMask(2) o.body:setFixedRotation(true) + -- Misc + o.sprite = love.graphics.newImage(spritesheet) + o.world = game -- Animation o.initial = o.delay o.current = o.animations.idle @@ -135,7 +138,7 @@ function Player:keypressed (key) -- Jumping if key == self.key_jump then if not self.inAir then - w:createEffect("jump", self.body:getX()-12, self.body:getY()-15) + self.world:createEffect("jump", self.body:getX()-12, self.body:getY()-15) self.jumpactive = true if (self.current == self.animations.attack) or (self.current == self.animations.attack_up) or @@ -143,7 +146,7 @@ function Player:keypressed (key) self:changeAnimation("idle") end elseif self.jumpdouble then - w:createEffect("doublejump", self.body:getX()-12, self.body:getY()-15) + self.world:createEffect("doublejump", self.body:getX()-12, self.body:getY()-15) self.jumpactive = true self.jumpdouble = false end @@ -227,8 +230,7 @@ function Player:hit (horizontal, vertical) self:changeAnimation("attack") self.body:applyLinearImpulse(10*self.facing, 0) end - -- w.Nauts [!] temporary - for k,n in pairs(w.Nauts) do + for k,n in pairs(self.world.Nauts) do if n ~= self then local didHit = false if n.fixture:testPoint(self.body:getX()+12*horizontal,self.body:getY()-2) then @@ -254,7 +256,7 @@ end -- Taking damage of `Player` by successful hit test function Player:damage (horizontal, vertical) - w:createEffect("hit", self.body:getX()-4, self.body:getY()-7) + self.world:createEffect("hit", self.body:getX()-4, self.body:getY()-7) self.body:applyLinearImpulse((34+12*self.combo)*horizontal, (50+10*self.combo)*vertical + 15) self:changeAnimation("damage") end
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