diff options
Diffstat (limited to 'player.lua')
-rw-r--r-- | player.lua | 10 |
1 files changed, 5 insertions, 5 deletions
@@ -3,7 +3,7 @@ -- Collision category: [2] -- WHOLE CODE HAS FLAG OF "need a cleanup" -require "animated" +require "sprite" -- Metatable of `Player` -- nils initialized in constructor @@ -45,7 +45,7 @@ Player = { animations = require "animations" } Player.__index = Player -setmetatable(Player, Animated) +setmetatable(Player, Sprite) -- Constructor of `Player` function Player:new (game, world, x, y, name) @@ -64,7 +64,7 @@ function Player:new (game, world, x, y, name) o.body:setFixedRotation(true) -- Misc o.name = name or "empty" - o:setSprite(newImage("assets/nauts/"..o.name..".png")) + o:setImage(newImage("assets/nauts/"..o.name..".png")) o.world = game o.punchcd = 0 -- Animation @@ -146,7 +146,7 @@ function Player:update(dt) end end - Animated.update(self, dt) + Sprite.update(self, dt) -- # DEATH -- We all die in the end. @@ -299,7 +299,7 @@ function Player:draw(offset_x, offset_y, scale, debug) local draw_y = (approx(y) + offset_y) * scale local draw_x = (math.floor(x) + offset_x) * scale -- sprite draw - Animated.draw(self, draw_x, draw_y, self.rotate, self.facing*scale, scale, 12, 15) + Sprite.draw(self, draw_x, draw_y, self.rotate, self.facing*scale, scale, 12, 15) -- debug draw if debug then for _,fixture in pairs(self.body:getFixtureList()) do |