diff options
Diffstat (limited to 'player.lua')
-rw-r--r-- | player.lua | 27 |
1 files changed, 14 insertions, 13 deletions
@@ -424,20 +424,21 @@ function Player:hit(direction) self:playSound(4) end --- Hittest --- Should be replaced with actual sensor; after moving collision callbacks into Player -function Player:testHit(target, ox, oy, sx, sy) - local x, y = self.body:getPosition() - for v=0,2 do - for h=0,2,1+v%2 do - if target.fixture:testPoint(x+ox+h*sx, y+oy+v*sy) then return true end - end - end - return false -end - -- Taking damage of `Player` by successful hit test -function Player:damage(horizontal, vertical) +function Player:damage(direction) + local horizontal, vertical = 0, 0 + if direction == "left" then + horizontal = -1 + end + if direction == "right" then + horizontal = 1 + end + if direction == "up" then + vertical = -1 + end + if direction == "down" then + vertical = 1 + end self:createEffect("hit") local x,y = self.body:getLinearVelocity() self.body:setLinearVelocity(x,0) |