diff options
Diffstat (limited to 'not')
-rw-r--r-- | not/Cloud.lua | 2 | ||||
-rw-r--r-- | not/Decoration.lua | 2 | ||||
-rw-r--r-- | not/Effect.lua | 2 | ||||
-rw-r--r-- | not/Hero.lua | 2 | ||||
-rw-r--r-- | not/PhysicalBody.lua | 2 | ||||
-rw-r--r-- | not/Platform.lua | 2 | ||||
-rw-r--r-- | not/Player.lua | 2 | ||||
-rw-r--r-- | not/World.lua | 17 |
8 files changed, 22 insertions, 9 deletions
diff --git a/not/Cloud.lua b/not/Cloud.lua index 2af7d4b..3bc5377 100644 --- a/not/Cloud.lua +++ b/not/Cloud.lua @@ -42,7 +42,7 @@ function Cloud:new (x, y, t, v) return o end --- Initializator of `Cloud`. +-- Initializer of `Cloud`. function Cloud:init (x, y, t, v) Decoration.init(self, x, y, nil) self:setAnimationsList(animations) diff --git a/not/Decoration.lua b/not/Decoration.lua index 80f6653..9dc2bdd 100644 --- a/not/Decoration.lua +++ b/not/Decoration.lua @@ -18,7 +18,7 @@ function Decoration:new (x, y, imagePath) return o end --- Initializator of `Decoration`. +-- Initializer of `Decoration`. function Decoration:init (x, y, imagePath) Sprite.init(self, imagePath) self:setPosition(x, y) diff --git a/not/Effect.lua b/not/Effect.lua index 1bf9ed7..4051b92 100644 --- a/not/Effect.lua +++ b/not/Effect.lua @@ -21,7 +21,7 @@ function Effect:new (name, x, y) return o end --- Initializator of `Effect`. +-- Initializer of `Effect`. function Effect:init (name, x, y) Decoration.init(self, x, y, nil) self:setAnimationsList(require("effects")) diff --git a/not/Hero.lua b/not/Hero.lua index f77e5cb..47c6e33 100644 --- a/not/Hero.lua +++ b/not/Hero.lua @@ -50,7 +50,7 @@ function Hero:new (game, world, x, y, name) return o end --- Initializator of `Hero`. +-- Initializer of `Hero`. function Hero:init (name, world, x, y) -- Find imagePath based on hero name. local fileName = name or Hero.name -- INITIAL from metatable diff --git a/not/PhysicalBody.lua b/not/PhysicalBody.lua index 7c05262..7b774f2 100644 --- a/not/PhysicalBody.lua +++ b/not/PhysicalBody.lua @@ -17,7 +17,7 @@ function PhysicalBody:new (world, x, y, imagePath) end ]] --- Initializator of `PhysicalBody`. +-- Initializer of `PhysicalBody`. function PhysicalBody:init (world, x, y, imagePath) Sprite.init(self, imagePath) self.body = love.physics.newBody(world.world, x, y) diff --git a/not/Platform.lua b/not/Platform.lua index 0c03e73..5ee2dd7 100644 --- a/not/Platform.lua +++ b/not/Platform.lua @@ -19,7 +19,7 @@ function Platform:new (game, world, x, y, shape, sprite, animations) return o end --- Initializator of `Platform`. +-- Initializer of `Platform`. function Platform:init (animations, shape, world, x, y, imagePath) PhysicalBody.init(self, world, x, y, imagePath) self:setAnimationsList(animations) diff --git a/not/Player.lua b/not/Player.lua index bcd72bc..fd1613c 100644 --- a/not/Player.lua +++ b/not/Player.lua @@ -16,7 +16,7 @@ function Player:new (...) return o end --- Initializator of `Player`. +-- Initializer of `Player`. function Player:init (...) Hero.init(self, ...) end
\ No newline at end of file diff --git a/not/World.lua b/not/World.lua index 6d81918..216f9dd 100644 --- a/not/World.lua +++ b/not/World.lua @@ -1,5 +1,6 @@ -- `World` -- Used to manage physical world and everything inside it: clouds, platforms, nauts, background etc. +-- TODO: Possibly move common parts of `World` and `Menu` to abstract class `Scene`. -- WHOLE CODE HAS FLAG OF "need a cleanup" @@ -36,6 +37,7 @@ World = { } -- Constructor of `World` ZA WARUDO! +-- TODO: push stuff to initialization method. function World:new(map, nauts) -- Meta local o = {} @@ -46,6 +48,7 @@ function World:new(map, nauts) o.world = love.physics.newWorld(0, 9.81*64, true) o.world:setCallbacks(o.beginContact, o.endContact) -- Empty tables for objects + -- TODO: DEAR DEER, do you see it? local n = {} o.Nauts = n local p = {} @@ -58,7 +61,7 @@ function World:new(map, nauts) o.Decorations = d local r = {} o.Rays = r - -- Random init + -- Random init; TODO: use LOVE2D's random. math.randomseed(os.time()) -- Map local map = map or "default" @@ -86,6 +89,7 @@ function World:delete() end -- Load map from file +-- TODO: Change current map model to function-based one. function World:loadMap(name) local name = name or "default" name = "maps/" .. name .. ".lua" @@ -125,11 +129,14 @@ function World:getSpawnPosition() end -- Add new platform to the world +-- TODO: follow new parameters in `not.Platform.new` based on `not.Platform.init`. function World:createPlatform(x, y, polygon, sprite, animations) table.insert(self.Platforms, Platform:new(self, self.world, x, y, polygon, sprite, animations)) end -- Add new naut to the world +-- TODO: separate two methods for `not.Hero` and `not.Player`. +-- TODO: follow new parameters in `not.Player.new` based on `not.Player.init`. function World:createNaut(x, y, name) local naut = Hero:new(self, self.world, x, y, name) table.insert(self.Nauts, naut) @@ -137,11 +144,14 @@ function World:createNaut(x, y, name) end -- Add new decoration to the world +-- TODO: follow new parameters in `not.Decoration.new` based on `not.Decoration.init`. function World:createDecoration(x, y, sprite) table.insert(self.Decorations, Decoration:new(x, y, sprite)) end -- Add new cloud to the world +-- TODO: extend variables names to provide better readability. +-- TODO: follow new parameters in `not.Cloud.new` based on `not.Cloud.init`. function World:createCloud(x, y, t, v) table.insert(self.Clouds, Cloud:new(x, y, t, v)) end @@ -167,6 +177,8 @@ function World:randomizeCloud(outside) end -- Add an effect behind nauts +-- TODO: follow new parameters in `not.Effect.new` based on `not.Effect.init`. +-- TODO: along with `createRay` move this nearer reast of `create*` methods for readability. function World:createEffect(name, x, y) table.insert(self.Effects, Effect:new(name, x, y)) end @@ -288,7 +300,7 @@ function World:draw() -- Background love.graphics.draw(self.background, 0, 0, 0, scaler, scaler) - -- This needs to be reworked! + -- TODO: this needs to be reworked! -- Draw clouds for _,cloud in pairs(self.Clouds) do cloud:draw(offset_x, offset_y, scale) @@ -403,6 +415,7 @@ function World.endContact(a, b, coll) end -- Controller callbacks +-- TODO: names of this methods don't follow naming patterns in this project. See `Controller` and change it. function World:controlpressed(set, action, key) if key == "f6" and debug then local map = self:getMapName() |