diff options
Diffstat (limited to 'not/Scene.lua')
-rw-r--r-- | not/Scene.lua | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/not/Scene.lua b/not/Scene.lua new file mode 100644 index 0000000..f0e2e34 --- /dev/null +++ b/not/Scene.lua @@ -0,0 +1,38 @@ +--- `Scene` +Scene = require "not.Object":extends() + +function Scene:new () + self.sleeping = false + self.hidden = false + self.inputDisabled = false +end + +function Scene:delete () end +function Scene:update (dt) end +function Scene:draw () end +function Scene:controlpressed (set, action, key) end +function Scene:controlreleased (set, action, key) end + +-- Following setters and getters are a little bit too much, I think. But they do follow general coding directions. +function Scene:setSleeping (sleeping) + self.sleeping = sleeping +end +function Scene:isSleeping () + return self.sleeping +end + +function Scene:setHidden (hidden) + self.hidden = hidden +end +function Scene:isHidden () + return self.hidden +end + +function Scene:setInputDisabled (inputDisabled) + self.inputDisabled = inputDisabled +end +function Scene:isInputDisabled () + return self.inputDisabled +end + +return Scene |