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-rw-r--r--not/Ray.lua52
1 files changed, 52 insertions, 0 deletions
diff --git a/not/Ray.lua b/not/Ray.lua
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+++ b/not/Ray.lua
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+-- `Ray`
+-- That awesome effect that blinks when player dies!
+
+-- WHOLE CODE HAS FLAG OF "need a cleanup"
+
+Ray = {
+ naut = nil,
+ world = nil,
+ canvas = nil,
+ delay = 0.3
+}
+function Ray:new(naut, world)
+ -- Meta
+ local o = {}
+ setmetatable(o, self)
+ self.__index = self
+ -- Init
+ o.naut = naut
+ o.world = world
+ -- Cavas, this is temporary, I believe.
+ local scale = o.world.camera.scale
+ local w, h = love.graphics.getWidth(), love.graphics.getHeight()
+ o.canvas = love.graphics.newCanvas(w/scale, h/scale)
+ return o
+end
+function Ray:update(dt)
+ self.delay = self.delay - dt
+ if self.delay < 0 then
+ return true -- delete
+ end
+ return false
+end
+function Ray:draw(offset_x, offset_y, scale)
+ love.graphics.setCanvas(self.canvas)
+ love.graphics.clear()
+ love.graphics.setColor(255, 247, 228, 247)
+ love.graphics.setLineStyle("rough")
+ love.graphics.setLineWidth(self.delay*160)
+ local x, y = self.naut:getPosition()
+ local m = self.world.map
+ local dy = m.height
+ if y > m.center_y then
+ dy = -dy
+ end
+ love.graphics.line(-x+offset_x,-y+offset_y-dy*0.7,x+offset_x,y+dy*0.7+offset_y)
+ -- reset
+ love.graphics.setCanvas()
+ love.graphics.setLineWidth(1)
+ love.graphics.setColor(255,255,255,255)
+ -- draw on screen
+ love.graphics.draw(self.canvas, 0, 0, 0, scale, scale)
+end