diff options
Diffstat (limited to 'not/Player.lua')
-rw-r--r-- | not/Player.lua | 65 |
1 files changed, 9 insertions, 56 deletions
diff --git a/not/Player.lua b/not/Player.lua index b0dac75..27ace75 100644 --- a/not/Player.lua +++ b/not/Player.lua @@ -25,70 +25,25 @@ function Player:isControlDown (control) return Controller.isDown(self:getControllerSet(), control) end --- Update of `Player`. -function Player:update (dt) - Player.__super.update(self, dt) -- TODO: It would be probably a good idea to add return to update functions to terminate if something goes badly in parent's update. - if self.body:isDestroyed() then return end - local x, y = self:getLinearVelocity() - -- Jumping. - if self.isJumping and self.jumpTimer > 0 then - self:setLinearVelocity(x,-160) - self.jumpTimer = self.jumpTimer - dt - end +function Player:isJumping () + return self:isControlDown("jump") +end - -- Walking. - if self:isControlDown("left") then - self.facing = -1 - self:applyForce(-250, 0) - -- Controlled speed limit - if x < -self.MAX_VELOCITY then - self:applyForce(250, 0) - end - end - if self:isControlDown("right") then - self.facing = 1 - self:applyForce(250, 0) - -- Controlled speed limit - if x > self.MAX_VELOCITY then - self:applyForce(-250, 0) - end - end +function Player:isWalkingLeft () + return self:isControlDown("left") +end + +function Player:isWalkingRight () + return self:isControlDown("right") end -- Controller callbacks. function Player:controlpressed (set, action, key) if set ~= self:getControllerSet() then return end self.smoke = false -- TODO: temporary - -- Jumping - if action == "jump" then - if self.jumpCounter > 0 then - -- General jump logics - self.isJumping = true - --self:playSound(6) - -- Spawn proper effect - if not self.inAir then - self:createEffect("jump") - else - self:createEffect("doublejump") - end - -- Start salto if last jump - if self.jumpCounter == 1 then - self.salto = true - end - -- Animation clear - if (self.current == self.animations.attack) or - (self.current == self.animations.attack_up) or - (self.current == self.animations.attack_down) then - self:setAnimation("default") - end - -- Remove jump - self.jumpCounter = self.jumpCounter - 1 - end - end -- Walking if (action == "left" or action == "right") then - self.isWalking = true if (self.current ~= self.animations.attack) and (self.current ~= self.animations.attack_up) and (self.current ~= self.animations.attack_down) then @@ -129,13 +84,11 @@ function Player:controlreleased (set, action, key) if set ~= self:getControllerSet() then return end -- Jumping if action == "jump" then - self.isJumping = false self.jumpTimer = Hero.jumpTimer -- take initial from metatable end -- Walking if (action == "left" or action == "right") then if not (self:isControlDown("left") or self:isControlDown("right")) then - self.isWalking = false if self.current == self.animations.walk then self:setAnimation("default") end |